World Famous Comics > About | Columns | Comics | Contests | Features | Shop

FEATURES >> Kabuki | Amy Allen | Michonne | The Incredibles | Freedom Force | Terminator 3 | Animatrix | Heroes & Villains

Schedule TODAY!
Sun, October 22, 2017

Anything Goes TriviaAnything Goes Trivia
Bob Rozakis

Friends & Affiliates
Amazon.com
Mr. Rebates
TFAW

The Incredibles with World Famous Comics

Index >> Images from the Film | Making of a Scene

From Pixar Animation Studios -- the Academy Award-winning creators of Toy Story, A Bug's Life, Monsters, Inc. and Finding Nemo -- comes The Incredibles, an action-packed animated adventure about superheroes. Directed by acclaimed filmmaker Brad Bird (The Iron Giant), the film opens this weekend, November 5, 2004.

We've been provided with a look at how one of the scenes from The Incredibles was created. Enjoy!

Justin



Storyboard Sketch

Making of a Scene

This is a black and white, hand-drawn storyboard of the shot.


Layout and Animation

Making of a Scene

Layout helps the director plan the location and motion of the camera, and the timing of each shot. Using models rigged by the Character Team, Animators can then control every aspect of the character motion, providing the physical acting for the scene. High-level controls such as those illustrated here control everything from what the character is touching to bend and squash-and-stretch of specific bones. Pixar's proprietary software allows the final position of the character skin to be seen by the animators in real-time, despite the sophisticated understructure of fat, muscle and bone.


Modeling, Set Dressing and Final Layout

Making of a Scene

The process of modeling involves construction of the virtual surfaces that define the form of particular objects and environments. Hundreds or sometimes thousands of these models are then positioned to form the set and its surroundings. The placement of models helps to promote the purpose of a shot, leading the eye, or allowing the character to interact with their surroundings.


Simulation

Making of a Scene

After the characters' bodies are animated, the motion of their clothes and hair are added. This motion is based upon the movement of the characters, using a computer simulation of the physics of fabric and hair. The simulation takes into account gravity, weight, stretchiness, friction and other factors, as well as the collisions of each garment against itself and its surroundings. The result provides a very natural looking shape and motion, which can be further augmented with virtual wind, magic clothespins, adjustments to the passage of time and other techniques used to ensure that the hair and clothing move in a manner consistent with the goals of the shot.


Shading and Lighting

Making of a Scene

After the characters' bodies are animated, the motion of their clothes and hair are added. This motion is based upon the movement of the characters, using a computer simulation of the physics of fabric and hair. The simulation takes into account gravity, weight, stretchiness, friction and other factors, as well as the collisions of each garment against itself and its surroundings. The result provides a very natural looking shape and motion, which can be further augmented with virtual wind, magic clothespins, adjustments to the passage of time and other techniques used to ensure that the hair and clothing move in a manner consistent with the goals of the shot.



Index >> Images from the Film | Making of a Scene

The Incredibles DVD
The Incredibles DVD
The Incredibles Video Games Game Boy Advance
GameCube
Playstation2
Xbox
Windows
Apple/Mac

The Incredibles Video Games
The Incredibles Toys
The Incredibles Toys
Art of the Incredibles
Art of the Incredibles
The Incredibles
Trailers


The Incredibles
Official Site

The Incredibles Score or Soundtrack
The Soundtrack




World Famous Comics > About | Columns | Comics | Contests | Features | Shop



© 1995 - 2017 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Terms of Use . Privacy Policy . Contact Info