Amazing original art from today's top creators gives you a fresh look at the World of Warcraft universe! * Uniquely-coded rare Loot Cards feature cosmetic upgrades for your World of Warcraft online character!
Experience clever new multiplayer gameplay in the Raid Deck expansion sets. Form a raid party and try to defeat the deckmaster's ultra-powerful Raid Deck!
Collect Resource Cards with unique codes in every pack of the World of Warcraft TCG. Enter those codes on your online account and earn special TCG cards, promotional materials, and distinct cosmetic upgrades for your online World of Warcraft character!
Play as your favorite class and race and experience all the depth of World of Warcraft in a TCG!
Each World of Warcraft Booster Box contains 24 packs with 15 game cards inserted per pack.
Product Description: The Heroes of Azeroth Booster packs allow players to construct decks for casual and tournament play, and are the most cost-effective way to complete their set. Enhance your online Warcraft character via uniquely-coded rare LootÂȘ Cards! Each World of Warcraft Booster Box contains 24 packs with 15 game cards inserted per pack. Order your booster box now!
Nice artwork, dont know about gameplay From a collecting standpoint, these are a fun set as they have some great WoW insider references and nice artwork in various styles. Gnomes look cartoony, undead look like they're off the cover of an ozzy ozbourne album. The Night Elf artwork is a bit stiff next to the rest of the diverse styles, but the rest makes it worth it. I can't speak from a gameplay perspective, but it looks like fun to check out.
It's a Wonderful Start I've played Magic, Pokemon, Yu-Gi-Oh, and a few lesser TCG's, and I must admit that this game may be the best planned one I have seen. At first glance, everything seems generic with really simple rules, but once you begin to look deeper you'll see genious strategies galore.
Albeit, much of the combat is based on direct damage from allies there are ways of combining attacks or completely devasting the opponent. Similar to Magic, every class has the bonuses and negatives. Similar to Yu-Gi-Oh, players may choose their targets or (different) go straight for the hero. With many allies possessing unique spells, there are countless strategies; however, the game usually ends up relying on the theory "who can get the most creatures into play first?"
As future expansions are released, more strategies will be introduced. Though the series at this point may not be as complex as Magic the Gathering, it is a warm welcome to any new coming gamer as the first series is less likely to possess strategies that can devastate players within the first 5 turns.
Players will find cards that relate directly to the game including quests, heroes, and even some pop culture references like Leeroy Jenkins. Each card has unique artwork with a broad range of styles. Though some of the styles do not fit in with the overall scope of the series, the differences add character to an otherwise beautiful base set.
Poor CCG As a huge magic AND a huge WoW fan, I looked all over for this game thinking it would be the best of both worlds...unfortunately, it's the worst of both.
Beware the HUGE imbalance of hero cards/decks in this game. It's obvious that the game was not properly put through its paces before it was run out the door. Upper Deck should be ashamed of the poor play-balancing.
Outside of that complaint (which makes the game itself useless), the art is so-so compared to other CCGs and the rule-book absolutely ABYSMAL.
Do yourself a favor and purchase a properly put-together CCG (I don't care which one you choose, just choose something other than Heroes of Azeroth).