World Famous Comics: Gran Turismo 3 A-spec |
| Gran Turismo 3 A-spec |
|By: Playstation 2|
From: Sony Computer Entertainment
Average Rating: see reviews
Binding: Video Game
Number of Discs: 1
Number of Items: 1
Publication Date: June 15, 2006
Release Date: June 15, 2006
Studio: Sony Computer Entertainment
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Here is your passion. Gran Turismo 3 delivers a realistic racing experience. The customizable vehicles handle differently due to differences in horsepower, ride height, tire type or vehicle mass, just to name a few variables. On the road, complex calculations take into consideration everything from entry speed to tire friction, momentum and aerodynamics. Gran Turismo 3 blurs the line between game and reality. Each race displays amazing visual effects, including beams of light shining through trees and reflections on the cars accurately mirroring the surrounding environments. From exotic super cars to vehicles straight from the assembly line, Gran Turismo 3's vehicles look and feel like their real-life counterparts. You are in for the ride of your life.
The third title of the Gran Turismo series takes full advantage of the new PlayStation2 game engine, which is capable of rendering about 20 million polygons per second--roughly 10 times the number of total polygons of the series' previous installment, Gran Turismo 2. Real-time lighting forces your eyes to adjust to changing conditions, such as when a car rounds a turn and the sun comes out from behind a building to cause glare on the windshield. This makes the game harder, but more realistic. Heat rises off the ground and mist swirls around vehicles as they make their way across the racetrack.
Gran Turismo 3 also features more than 100 distinct cars, each with different statistics, including the Subaru Impreza Rally, Dodge Viper GTS-R, and Mazda's RX-7 RS. Computer-controlled opponents benefit from enhanced artificial intelligence; they don't act like baby ducks following their mother, but instead respond to other cars, the course, and the conditions in much the same way that real drivers would. Pressure a car, and it will pressure you back; cut one off in the early part of the race, and expect to receive similar treatment down the course. They don't drive perfectly, either; some will spin out and make other mistakes over the course of a race.
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