Product Description: Suppose that you're given incontrovertible proof that you've been wronged by someone--seriously, grievously wronged. And then suppose that you're also given a handgun, a hundred bullets, and complete assurance that however you choose to use this information--and this gun--you won't be held accountable, won't go to jail, won't pay any price for exacting revenge.Throw in a secret society, some low-life gamblers, a couple gangland executions, and a healthy dose of Thai boxing, Gracie jujitsu, and other assorted violence (not to mention sex) and you've got one of DC's most compelling comic-bookseries to come along in years. This trade paperback collects issues 6 through 14 of Vertigo's100 Bullets series, so you might want to check out the first collection, First Shot, Last Call, if you haven't already. Fans will be happy to find that Split Second Chance clears up some of the questions surrounding the mysterious Agent Graves and the equally enigmatic Minutemen. But as one of the Trust's pawns later learns, "Asking questions is free... but the answers--they can cost you your life." --Paul Hughes
Amazon.com: Suppose that you're given incontrovertible proof that you've been wronged by someone--seriously, grievously wronged. And then suppose that you're also given a handgun, a hundred bullets, and complete assurance that however you choose to use this information--and this gun--you won't be held accountable, won't go to jail, won't pay any price for exacting revenge.
Throw in a secret society, some low-life gamblers, a couple gangland executions, and a healthy dose of Thai boxing, Gracie jujitsu, and other assorted violence (not to mention sex) and you've got one of DC's most compelling comic-book series to come along in years. This trade paperback collects issues 6 through 14 of Vertigo's 100 Bullets series, so you might want to check out the first collection, First Shot, Last Call, if you haven't already. Fans will be happy to find that Split Second Chance clears up some of the questions surrounding the mysterious Agent Graves and the equally enigmatic Minutemen. But as one of the Trust's pawns later learns, "Asking questions is free... but the answers--they can cost you your life." --Paul Hughes
Hope is dark Second volume of an instant classics. Azzarello forcefully tells intervowen stories of hope, revenge, destiny and choices of life and death. These stories are richly illustrated by one of my favorite graphic artists, Risso. This duo give life to a "noir" graphic novel and I'm sure someone will twist these stories in to real "film noir". I'm hooked, completely.
Graphic SF Reader Better than the first volume, as a little more becomes clear. We start to have an inkling of what Agent Graves is up to, who he is working for, where he comes from, what he wants to get done, and why and how he can come up with the immunity guns and untraceable ammunition, to start with.
Get it now! The ultimate mindf**k. I strongly suggest you read this series. Start with Vol 1 and proceed in sequence. As a matter of fact, I won't waste any more of your time...order and read it now!
A great follow-up and continuation to First Shot, Last Call I was totally blown away by 100 Bullets: First Shot, Last Call. Most people think of comic books as mostly about superheroes and villains. Sure there's the rare serious titles that deal with more than just costumed heroes and out of this world situations, but outside of Miller's Sin City, there's not been another comic book to truly take a shot at creating a noir title that does the word honor. Brian Azzarello and Eduardo Risso's 100 Bullets series brings the world of Dashiell Hammett, James Cain, Mickey Spillane and Raymond Chandler to the world of comic books, or should I say in this regard: the graphic novel.
With the first volume, Azzarello quickly introduces the reader to his world of revenge, femme fatales and smoke-filled backrooms. He clearly establishes that the world of 100 Bullets is closer to the real world than Miller's Sin City. Where Miller goes the minimalist and overly simplistic route (in both artwork and storytelling) with his Sin City series, Azzarello bases his story in a world that looks so similar to the real world, but with a slight undercurrent of hyperrealism. With this second volume, Azzarello continues the basic theme of carte blanche revenge offered by the old and grizzly Agent Graves to what seem like a random group of people. It is later in the volume that we slowly get a new insight to who Agent Graves is and the secrets behind him and his actions. This revelation actually goes through a three-issue arc that ends the second half of the volume. The one story that really stood out was a stand-alone featuring Lilly Roach in "Heartbreak Sunnyside Up." It stood out not for Lilly taking Graves' offer of the briefcase and the gun, but in Azzarello's heartbreaking and brutal telling of a mother's love for her daughter and losing it in a way both shocking and terrible.
100 Bullets, Split Second Chance marks the second volume in the ongoing series. It takes issues 6 through 14 and adds more mythology to the world Azzarello and Risso have built with the first volume. It's a thicker volume than First Shot, Last Call, but reads just as fast. I highly recommend that people who have read the first volume pick this one up. The previous one may have been Last Call, but this volume just served up a smooth, dangerous second round that would feel at home in anything Spillane, Cain, Chandler and Hammett call home.
Wow! Brian Azzarello, 100 Bullets: Split Second Chance (Vertigo, 2000)
Wow. I liked First Shot, Last Call, the first 100 Bullets book. This one, though, is on a whole other plane of existence. The episodic nature of the first book goes right out the window, with Azzarello showing us exactly how he's going to tie all this together, with a sample encounter in that vein towards the end that leads me to think I've got the frame for the third book figured out in my head (I put it on hold immediately upon finishing this one, so I'll know soon if I'm right). This is a book that demands being picked up and read in one bite-- we begin to see how the relationships between the characters will shake out, who the big players are, how the pawns are going to move, all that sort of thing.
As with the last book, the artwork is dark, claustrophobic, even when it's daylight outside. Azzarello's use of dialect, relentless in the first book, is a bit less ubiquitous here, which helps matters immensely. And the pace, which was just a tad on the slow side in the first book, has kicked itself into very high gear. I'm glad there are eight books out in the series so far; if things keep up this way, I'll have read them all by the end of the month and be clamoring for number nine. ****