Product Description: As the adolescent sidekicks of the world’s most powerful heroes, Robin, Superboy, Wonder Girl, and Impulse have fought alongside their mentors in many battles. But when Cyborg, a former teen hero, realizes that this new generation of super-heroes needs to be guided and trained, he recruits the young adventurers into the new Teen Titans. Now as Earth’s future champions begin working together as a unified team, they quickly learn the true consequences of the path they have chosen. Featuring Batman, Superman, Wonder Woman and the Flash, this action-packed volume includes the Teen Titans inaugural adventures as they face off against the deadly mercenary Deathstroke, contend with the fanatical villainy of Brother Blood and take on the heroes of the Justice League.
Geoff Johns renews my interest Having read the Superman comics for a long time, I never liked Superboy. His attitude was annoying, his powers were either too much of a knockoff, or his non-Superman abilities weren't interesting. With this new Teen Titans series, Geoff Johns has not only made Superboy an interesting character, but one that I actually care about.
Although none of the other characters had any negative sides to them in the past for me, I still never had a whole lot of interest in them. But seeing as how the show on Cartoon Network was decent, I skeptically decided to check out the comics. Fortunately, this was the book I picked up.
With a core group of 5 Titans, Johns skillfully crafts a tale of characters seeking to make it on their own, all the while not entirely sure how to accomplish this task. Throwing in new details to round out the characters, Johns took many of them from their one-shot attitudes to being fully recognizable characters. The art is really good too.
I highly recommend this book, and the next 3 volumes, to anyone that appreciates the Teen Titans, Superman, the Flash, or DC comics in general.
robin bart superboy wonder girl a relaunch of the teen titans with a new generation of younger heros as and adult reading comics im amazed at how smart and intelligent comics stories have become with in depth characters and interesting situations a good read and well worth the time if you like comics and are a fan of that format this is one of the better yarns i have read recently enjoy
The Titans are Back In this comeback of the Teen Titans, Starfire invites the teen sidekicks of the DC Universe to reform the teen-powered super team. As expected with teen sidekicks, they are all anxious to get out of the shadows of their mentors. Of course if the Teen Titans return, their nemesis Deathstroke will show up. In fact, the battle between the Teen Titans and Deathstroke is the highlight of this book as the young heroes pit their skills against the wily mercenary. Surprisingly, the Teen Titans also go up against the JLA! Since Wonder Girl joined the Titans without Wonder Woman's approval, Wonder Woman shows up to enforce her wishes. Of course it gets out of hand, and the two teams support their members. Teen Titans: A Kid's Game is a fun read, and is recommended to fans of the Teen Titans.
Graphic SF Reader I really didn't expect to like yet another New Titans at all, after the goodness of the Baxter stuff from earlier on, but this is actually not that bad at all. I wouldn't be running out to get them the second they come up, but as far as a general comic read, it is ok.
Titans together! Again...For the umpteenth time... Let me say this: I loved the '80s New Teen Titans. Marv Wolfman and George Perez made that title one of the best and most popular comic books of all time and, in its heyday, I believe it placed consistently in the top 10 in monthly sales. When George Perez left the series, the Titans were never the same, and my interest reluctantly dwindled. I didn't think I could get so into this team again until I started collecting the revamped TEEN TITANS in 2003. Prolific comic book writer Geoff Johns (FLASH, JSA, GREEN LANTERN: REBIRTH, 52, etc) and artist Mike McKone do wonders as they've managed to revive great interest in this team which, more than anything else, was about the close ties of family and friendship.
And it's still about the teens. With the tragic death of Donna Troy, aka Troia (formerly Wonder Girl), and the resulting disbanding of both the Teen Titans and Young Justice, our superhero youngsters have unhappily drifted apart. But, now, Cyborg extends an invitation for the kids to help re-launch the Teen Titans, whose Titans Tower is now situated in San Francisco. Feeling that their young charges are worryingly stuck in a rut, Superman and Batman urge their respective proteges Connor Kent (Superboy) and Tim Drake (Robin) to sign up. However, Flash is indifferent, believing that young Bart (Impulse) has no focus and is unreliable, while Wonder Woman is less than willing to grant her blessing and just simply doesn't want Cassie to be involved. It doesn't really come as a shocker, however, when everyone ends up joining.
I'm not about to credit Mr. Johns with successfully returning this title back to its once lofty place, because, frankly, he hasn't quite managed that. But what he's done is bring me and many more fans back into the Titans fold. With TEEN TITANS: A KID'S GAME, which collects the first seven issues, Johns has Cyborg creating a regimented and more purposeful team structure and mission statement. The plan now is that, on weekends, once the school week is thru, veteran heroes and former Titan members Cyborg, Starfire, and Beast Boy will mentor the ex-Young Justices.
In crafting these stories, the writer does very well in bringing life and depth to the characters. Connor and Cassie are actually becoming interesting, even if Connor is still occasionally annoying. Bart undergoes a traumatic life changing experience which makes him rethink his superhero identity. Tim Drake? Well, he's fast on his way to being just as great a Robin as Dick Grayson was. And, since these are mostly about the teens, there's plenty of angst, deep seated hostility, and pent up hormonal energy mixed in with the superhero action.
There's an off-kilter group dynamic here. None of the more established Titans is a born leader (that was always a Nightwing specialty). In their attempts at mentoring, they discover that these kids won't easily accept authority. Starfire, in particular, with her emotions ever on the surface, finds it tough going in presenting a supervisory persona. Beast Boy is barely older than the kids and is actually more in tune with the younger generation than with his older teammates. Honestly, Tim Drake seems to be the best leader in this group.
Johns deals several surprises to the reader. Perennial foil Deathstroke the Terminator returns for a lengthy story arc, with a surprise twist thrown in. With the death of his son Jericho, the lethal mercenary wants to put a stop to the re-forming of the Titans team, ostensibly because "kids shouldn't wear costumes." Meanwhile, as Connor develops a new power, he also discovers intel on his genetic makeup which shocks him. Plus, he gets a pet. Then, there's the requisite guest appearances by the kids' older counterparts and the ensuing half-hearted tussle. Somewhere in here, Nightwing and Raven also show up, as well as a retired member of Young Justice. With Mike McKone providing stellar artwork - as he draws these heroes in the way they should always be drawn - and with Geoff Johns consistently delivering with solid stories, TEEN TITANS: A KID'S GAME is the ideal time to hop back on the Titans bandwagon and will, guaranteed, whet your appetite for more. Titans Together! Again.