World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Sat, 4-Jul-2009
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
TrevorTrevor
Piper & Lee
Megaton ManMegaton Man
Don Simpson


NewsNEWS 4-Jul-2009 5:15pm
Gavin Osborn: Meeting Your Heroes
Comic book fan writes happy ending
Angela Merkel morphs into comic-book her...
X-Men and Xenophobia

Comic Book - Movie - Video Game - Anime 

ThinkGeek - Cool Stuff for Geeks and Technophiles
Please Support
CBLDF
Hero Initiative

Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
By: David Shippy, Mickie Phipps
Publisher: Citadel
Average Rating:3.50 out of 5.00 stars
Binding: Hardcover
Label: Citadel
Number of Items: 1
Number of Pages: 256
Publication Date: January 01, 2009

Enlarge Image
The Race for a New Game Machine: Creating the Chips Inside the XBox 360 and the Playstation 3
List Price: $21.95
Used Price: $8.97
3rd Party New: $10.01
Amazon's Price: $14.93

You Save: $7.02 (32%)
Usually ships in 24 hours


Similar Items

Racing the Beam: The Atari Video Computer System (Platform Studies)

Arcade Mania: The Turbo-charged World of Japan's Game Centers

Beginning iPhone Development: Exploring the iPhone SDK

Killzone 2

Xbox 360 Live 12 Month Gold Card plus 1 Month Bonus
More Similar Items...


Customer Reviews
Average Rating:3.50 out of 5.00 stars

2 out of 5 starsCould have been so much better
I bought this book because it reminded me of a book I loved called "The Soul of a New Machine" by Tracy Kidder. RFANGM actually cites this book as an inspiration. But they are very different.

The problem with this book is that Shippy seems to not know which audience he is writing to. At one point he's writing to MBA candidates about management techniques. At another point he's writing to the the average computer beginner. Lastly he ever slightly tries to appeal to the geeky computer/electrical/software engineer type like me that I feel should be his target audience (since that was the audience in Kidders book).

But, he kept teasing me with tiny technical tidbits enough to keep reading past the boring management stories and explanations of simple things like what a game machine is. But I ended up just giving up about 1/2 way thorough the book because it just wasn't worth my time.

He was an insider and could have told a really cool story about chip design in the 21st century but instead he bored me to tears.. Bummer.



2 out of 5 starsDisappointing!
"The Race for a New Game Machine" was mainly a tale of lunches and other minor details. It failed to provide either a useful business or engineering overview for readers interested in those perspectives. It did, however, reveal both an appalling lack of business ethics within IBM and very poor human resource management.

The project began in 2001 as a partnership between IBM (lead designer), Sony (customer, and major supplier of video management hardware), and Toshiba (intended large-scale manufacturer) with the intent of creating a new chip for Sony's PlayStation 3 that would be faster and provide more realistic games. About two years into the $400 million project, however, IBM agreed to let Microsoft (Sony's main competitor) also use the chip, with modifications. Microsoft ended up bringing its new XBox 360 to market ahead of Sony, partly due to IBM's bungling the early fabrication testing and development, and partly due to Microsoft's having a backup hardware source and being willing to gamble on introduction without thorough testing.

Shippy easily convinces readers that the hardware design team worked quite hard, including an extended stretch of 80+ hour weeks, but provides no real sense of how difficult their tasks were. Their motivation to meet the deadlines and performance goals was a mix of professional pride and personal reward - but Shippy never tells readers what (if any) those ultimate rewards were.

One very real tragedy is that a number of key players left soon afterward completion (or before), so I'm guessing there were no motivating stock option awards given. Stories of occasional inexcusable IBM management outbursts also left me shaking my head.

The second tragedy is the damage done to IBM's credibility - allowing Microsoft to jump on-board a half-finished project initiated and funded by its primary competitor in that market, and even beat Sony to market.

Bottom Line: I recommend Shippy's book, but only to top IBM management - they could learn a lot from it.



5 out of 5 starsBeautiful insight
Well... I wanted to know people behind the PS3 and XBox 360 for quite some time. But I was surprised to find (by virtue of this book) that the same set of people created the microprocessors for both the consoles.
The book is a good read.
I recommend it to anyone who is interested in this stuff.



1 out of 5 starsWorst-written book I've read in Years
The subject matter of this book is fascinating. Having followed the development of the Power PC chips for years, I was looking forward to some insight into the world behind IBM's microprocessor development.

This book is poor on so many levels, yet I will focus on one. The writing. Written in first-person as if it were a dime-store detective novel (not a compliment), I had to suffer through puerile descriptions of how the "author" (he had a writer "help" him): "growled through gritted teeth", and "slapped my hand on the table". Do people really talk like this? No, they don't. And they really shouldn't write like this either.

My best guess is that the book was only about 50 pages after the first draft, and they were faced with a choice:

1. Beef up the book with fascinating technical details or interviews with industry folks.

2. Pad this sloppy prose with fluff.

They went with option 2. It really reads like they were getting paid by the word. Shame on the editor. Stuff like this should never make it to print.

Shame is, there are several *really* good books on technology and video games: "Game Over", "The Last Quarter", "The Cuckoo's Egg", etc. The author even mentions "The Soul of a New Machine" in the preface. You'd think having read that book they would be ashamed to publish the tripe they produced.



1 out of 5 starsIt was too limited in scope
The author spoke of the situation like it was truly grand in scope and size and yet, you only get a single persons point of view. I only got about 2/3 of the way through the book before giving up on it. Truly disappointing. A very interesting subject that basically boiled down to one person flaunting their accomplishments and talking about parties.


Related Categories:Similar Items

Racing the Beam: The Atari Video Computer System (Platform Studies)

Arcade Mania: The Turbo-charged World of Japan's Game Centers

Beginning iPhone Development: Exploring the iPhone SDK

Killzone 2

Xbox 360 Live 12 Month Gold Card plus 1 Month Bonus
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Shop



World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2009 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network