World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Sat, 4-Jul-2009
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
TrevorTrevor
Piper & Lee
Megaton ManMegaton Man
Don Simpson


NewsNEWS 4-Jul-2009 12:43pm
Comic book fan writes happy ending
Angela Merkel morphs into comic-book her...
X-Men and Xenophobia
Punisher: No Mercy added to PlayStation ...

Comic Book - Movie - Video Game - Anime 

Please Support
CBLDF
Hero Initiative

Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion)
Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion)
By: Wizards RPG Team
Publisher: Wizards of the Coast
Average Rating:4.00 out of 5.00 stars
Binding: Hardcover
Label: Wizards of the Coast
Number of Items: 1
Number of Pages: 160
Publication Date: December 16, 2008
Release Date: December 16, 2008

Enlarge Image
Manual of the Planes: A 4th Edition D&D Supplement (D&D Rules Expansion)
List Price: $29.95
Used Price: $10.00
3rd Party New: $16.00
Amazon's Price: $19.77

You Save: $10.18 (34%)
Usually ships in 24 hours


Similar Items

Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)

Draconomicon: Chromatic Dragons (D&D Rules Expansion)

Open Grave: Secrets of the Undead: A 4th Edition D&D Supplement

Adventurer's Vault: A 4th Edition D&D Supplement
More Similar Items...

Editorial Comments

Product Description:
If you seek to stem this tide of chaos at its source, follow my lead--I set out for the dreaded Abyss on the morrow.
--Lord Amgar the Bold, Paladin of Bahamut

The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.

This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.


Customer Reviews
Average Rating:4.00 out of 5.00 stars

3 out of 5 starsWhat's there is well done.
The Manual of the Planes is an interesting but short DM-friendly book that illustrates the 4th Edition D&D cosmology. It opens with five mechanics-lite chapters on planar travel and four important regions of the D&D universe that do a good job of inspiring creativity in DMs. These five chapters describe the general World Axis Cosmology of this edition of D&D, along with portals, hazards, and a great deal of specifics on the Feywild, the Shadowfell, the Elemental Chaos, and the Astral Sea. Unfortunately, only a few specific locations (like Sigil) are thoroughly described, and other locations, including separate demiplanes like the Plane of Dreams and different universes like the Far Realm, receive only a short page of coverage each. This is disappointing in that the book contains only 159 numbered pages of material, and I find it unacceptable that many interesting concepts are almost entirely ignored by this US $30 book. While I enjoy cooking up my own material, the book would have felt like a better read if it were simply more inclusive. The mechanics heavy chapters unfortunately suffer similarly.

Chapters six and seven of the Manual cover monsters, paragon paths, rituals, and items. This is the meat of the book for me, and it suffers from the same problems as the flavor chapters: it lacks length. Several useful and interesting monsters, including a few unique and powerful demons and devils, are presented, but overall only 22 pages of monsters are included. The player options are no better: the entire chapter spans only 21 pages. The saving grace to these last two chapters is the thought and flavor behind them. Some of the monsters are alluded to in the flavor chapters, and the character options are certainly easy to insert into a planar campaign. Items include the classic Githyanki Silver weapon and a few interesting vehicles, and the rituals include new versions of fun spells like Rope Trick.

With all the complaints included in this review, you might think I'd give the book a low score. The problem is that after reading it, I want to do nothing of the sort. What flavor material is included is a fun read, and the extra, well-balanced mechanical options for players and DMs to add to the game will be well-used on my part. The value of the book weighs heavily with me, though, and I cannot justify a better rating than three stars. If you're looking for very general information on the planes, and you don't mind paying for only a little, grab this title. If you're a DM seeking more options for a campaign, I encourage you to look at Open Grave: Secrets of the Undead. In terms of format, length, and content quality, it is strictly superior to the Manual of the Planes.



4 out of 5 starsTake a plane
This book contains a lot of useful information for the dungeon master. It contains also useful information regarding feywild for eladrin player. I've been hated manual of planes in older version, but this version is very good.



5 out of 5 starsExcellent Job, WotC!
This is an excellent book. If you're at all interested in the planes, buy it. The new planar material is much more fresh and interesting than the old great wheel stuff, and I recommend all DMs check it out.



5 out of 5 starsExcellent for any edition
Very useful book. While it uses 4E cosmology it's far better than 3E version.

There is a guide for using Great Wheel instead if World Axis. Lots of fluff, not too much rules, so it's useful for any edition.



1 out of 5 starsComplete waste of money and time
I went through the 4th edition Manual of the Planes and the 3rd Edition side by side. The 3rd edition tome was full of useful information, really opened the mind to alternative setting, and had a cosmolgy that allowed for a diverse creation of adventures, histories and character options. The 4th edition verison was fluffy, over simplified, and - in comparison - actually dumb.

For example, in 3rd edition (and 1st and 2nd for that matter) Hell is one scarey place. Nine planes of existance modeled after Dante's Inferno. Eac having its own basis, leadership, and unique features. Many unique concepts, how the planer levels interacted, and mind puzzles a DM could have fun with - what happens if you go too close to the edge of a plane? What creatures might be involved with the blood wars? How could one travel the Styx to reach lower planes, or even other planes? In 2nd edition, Hell is a planet out in the Astral - sort of like another kind of outer-space. The nine layers are nine caves in the otherwise barren planet, each below the other. What a terrible and boring idea!

This is just one example, but all you need to do is skim through the book at your bookstore and you will pick up on dozens more, even lamer that Hell Planet! I would say it is best to just pass by this book. I would say it is best to just pass by this entire edition.


Related Categories:Similar Items

Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2)

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)

Draconomicon: Chromatic Dragons (D&D Rules Expansion)

Open Grave: Secrets of the Undead: A 4th Edition D&D Supplement

Adventurer's Vault: A 4th Edition D&D Supplement
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Shop

Click here to buy the latest movie posters!

World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2009 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network