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World Famous Comics: No Surrender (Star Trek: S.C.E., Book Four)
No Surrender (Star Trek: S.C.E., Book Four)
By: Mike Collins, Ian Edgington, Robert Greenberger, Glenn Hauman, Jeff Mariotte
Publisher: Star Trek
Average Rating:4.50 out of 5.00 stars
Binding: Mass Market Paperback
Label: Star Trek
Number of Items: 1
Number of Pages: 336
Publication Date: May 01, 2003

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No Surrender (Star Trek: S.C.E., Book Four)
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Editorial Comments

Book Description:

When your ship falls under the thrall of the ancient Landru super-computer, or when you discover an alien device planted on your world before life evolved, call in Captain David Gold and the miracle workers from the Starfleet Corps of Engineers team on the U.S.S. da Vinci.

Captain Gold and Dr. Elizabeth Lense must face their greatest trials yet. Gold must confront an old friend who has turned terrorist and threatens the lives of millions -- including the terrorist's own daughter. And Lense must put aside the horrors she faced in the Dominion War to find a cure for a plague on Sherman's Planet before that world's entire population -- and the crew of the da Vinci -- perish.


Customer Reviews
Average Rating:4.50 out of 5.00 stars

4 out of 5 starsAn interesting collection.
Well written, well-thought out, interesting characters. I have no clear reason why I have NOT rated this book five stars; it just doesn't seem to have the spark, the "I can't put it down" drive that a book needs to qualify for a five star rating. But it's a VERY good four-star book. Unlike some of the books in this series, it's even capable of being read as a stand-alone; it has both beginning and ending in spite of being part of a continuing series.



5 out of 5 starsST-SCE Book #4 No Surrender
Star Trek - Starfleet Corps of Engineers Book #4 No Surrender is a collection of 4 short stories about the further adventures of Captain David Gold, Commander Sonya Gomez, and the intrepid crew of the U.S.S. da Vinci as they solve problems around the galaxy. These stories are part of the e-book series by the same name and are stories 13 thru 16. Which are "No Surrender" by Jeff Mariotte; "Caveat Emptor" by Ian Edington and Mike Collins; "Past Life" by Robert Greenberger; and "Oaths" by Glenn Hauman.

These are quick and to the point stories with action-adventure and are easily read prior to bedtime so you can get that quick fix of TREK.

"No Surrender" starts this series of four as is about a prison platform going out of control. An old space station is used to house a prison population that is not wanted on the planet's surface. One of the prisoners is an old friend of Captain Gold's who is now a political prisoner for speaking out against joining the UPF. When the SCE arrives and gets things back to order they find that Captain Gold's friend and his daughter and grandchild are missing along with an ambassador.

"Caveat Emptor" is the next story and just when you thought that Landru super-computer was gone... well it shows up on a Ferengi Mercantile ship and starts to take over trying to make the Ferengi honest. I found this story to be a very quick read with under tones of humor to it.

"Past Life" is the third story and it is about an ancient artifact that predates the existing inhabitants existance. They are rather xenophobic and the story goes on from there. This is a well-written story that will keep your interest.

"Oaths" is the final story and it involves the da Vinci's CMO Dr. Elizabeth Lense as she trys to figure out a cure for a plague on Sherman's Planet before the entire population is surmounted. As ehtics being debated, the doctor must find a cure, but at what cost.

These are all well-written and to the point stories. You'll find that they do NOT linger and you'll be through the story before you know it.


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