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World Famous Comics: The Pixar Touch: The Making of a Company
The Pixar Touch: The Making of a Company
By: David A. Price
Publisher: Knopf
Average Rating:4.50 out of 5.00 stars
Binding: Hardcover
Label: Knopf
Number of Items: 1
Number of Pages: 304
Publication Date: May 13, 2008
Release Date: May 13, 2008

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The Pixar Touch: The Making of a Company
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Editorial Comments

Product Description:
The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the “fraternity of geeks” who shaped it. With the help of animating genius John Lasseter and visionary businessman Steve Jobs, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others. David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown.

Amazon.com Review:
Product Description

The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.

The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It’s a triumphant business story of a company that began with a dream, remained true to the ideals of its founders—antibureaucratic and artist driven—and ended up a multibillion-dollar success.

We meet Pixar’s technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disney’s Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.

Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disney’s The Sword in the Stone), and Price’s book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .

Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.

We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.

The book also delves into Pixar’s corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A Bug’s Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores Pixar’s complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown.

Little-Known Facts from The Pixar Touch: The Making of a Company by David Price

• Pixar, not Apple, made Steve Jobs a billionaire. Jobs bought Pixar in 1986 from Lucasfilm for $5 million. In 1995, the week after the release of Toy Story, Pixar went public and Jobs’s stock was worth $1.1 billion.

• Ed Catmull, Pixar’s co-founder, dreamed as a youth of becoming an animator, but decided in high school that he couldn’t draw well enough. Instead, he became an early visionary of computer animation as a graduate student in the 1970’s. "Computer animation was sort of on the lunatic fringe at that time," remembered Fred Parke, a fellow Ph.D. student in Catmull’s class at the University of Utah.

• When John Lasseter joined Pixar—which was then the computer graphics department of George Lucas’s Lucasfilm—he had just been fired from his dream job as an animator at Disney. He became the first person to apply classic Disney character animation principles to computer animation.

• Before it became an animation studio, Pixar went through years of struggle and multi-million-dollar losses. It started as a computer company and John Lasseter’s short films, such as Luxo Jr. and Tin Toy, were promotional films to help sell the company’s computers.

• Pixar was almost bought by…Microsoft? Yep: Jobs remained worried about the company’s finances even after Pixar made a deal with the Walt Disney Co. in 1991 to produce Toy Story, Pixar’s first feature film. The Pixar Touch details the effort to sell Pixar to Bill Gates’s company while Toy Story was in production.

• When writing Toy Story, to find inspiration for the relationship between Buzz and Woody, Lasseter and his story department screened classic "buddy" movies, including 48 Hrs., The Defiant Ones, Midnight Run, and Thelma & Louise.

• John Lasseter has instilled an intense commitment to research in the studio’s creative staff. To prepare for the scene in Finding Nemo in which the fish characters Marlin and Dory become trapped in a whale, two members of the art department climbed inside a dead gray whale that had been stranded north of Marin, California.

• To learn how to make a realistic French kitchen, the producer and first director of Ratatouille worked as apprentices at an elite French restaurant in the Napa Valley.

• Pixar deliberately avoided making the humans in The Incredibles look too realistic. They knew that as animated human characters became too close to lifelike, audiences would actually perceive them as repulsive. The phenomenon, known as the "uncanny valley," had been predicted by a Japanese robotics researcher as early as 1970. Thus, the details of human skin, such as pores and hair follicles, were left out of The Incredibles’ characters in favor of a more cartoonlike appearance.

• The signature of most Pixar feature films is characters who appeal to children (toys, fish, monsters…), but who have adult-like personalities and are dealing with adult-like problems.

• Prior to the acquisition of Pixar by Disney in 2006, Lasseter loathed the idea of Disney making sequels to Pixar films without Pixar’s involvement—as Disney’s contract with Pixar allowed it to do. "These were the people that put out Cinderella II," Lasseter remarked.

• Pixar is more than an animation studio. Pixar’s innovations in computer graphics technology pervade movies today. Special-effects houses like Industrial Light & Magic (Pirates of the Caribbean: Dead Man’s Chest, The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Harry Potter and the Order of the Phoenix) use Pixar’s software to create out-of-this-world places and characters.

(Photo © Simon Bruty)




Customer Reviews
Average Rating:4.50 out of 5.00 stars

5 out of 5 starsThe PIXAR Touch makes the cut
This is a great way to learn the history of one of today's best companies. It will inspire the reader with the perserverance of these talented storytellers. Definitely an "UP."



4 out of 5 starsA history of an interesting company but not an interesting history
The text is well-written and the subject is interesting. But for some reason this book left me a bit cold. I think it's because there isn't really any controversy or bad feelings reflected in it, which suggests that the development of Pixar might have had roadblocks and speedbumps but nothing that really caused lasting problems. That's great for the Pixar folks if true, and nothing says things can't be Brady-Bunch simple sometimes. But knowing entertainment types, it seems like there must be more that we're not seeing in these pages.

That said, it's a great review of the history of the company. If you're interested in Pixar films or in animation, this is a really good place to start learning. You'll discover about how to get a movie made and how to work guerilla-style inside your own company. There's a lot of back-story for the movies and some interesting insights. I just don't feel it's 5-star. Can't put my finger on why.



4 out of 5 starsGreat things are not done by reasonable men.
I so love it when a business journalist writes a good book. Good fact checking, clear prose and concise language. Much of this story has been covered in the Steve Jobs autobiography. This book gives a better treatment of the founders of Pixar, before Jobs came on the scene, right up to Disney buying Pixar. The treatment of Jobs is quite kind ( unlike how he treats others). If you are interested in how large animation projects really come together , or like me you just have to know things, this is a really great read . 262 pp which should do you for a RT one coast to the other, or a long weekend read. Lesson learned , great things are not done by reasonable men.



5 out of 5 starsEnjoyable read.
I found this book to be a very enjoyable book. Unlike many other silicon valley stories, this one is pretty cheerful. I've borrowed this book to a few friends and they enjoyed it as well.

Recommended for any Pixar fan.



5 out of 5 starsExecuting on a dream
Pixar Touch is a real page-turner, which marries the themes of business, the technology, the creative talent, and the history filmmaking and computer animation industries all in one book. Best of all, no matter where your natural interests lie, you'll find yourself engrossed in every part of this story.

As the author concedes, Pixar is a company that should not have existed according to the laws of business. Unprofitable until its 'Toy Story' debut and the consequent IPO, Pixar is an amazing example of perseverance, luck, and hard work. In many ways, Pixar is a technology startup which led the computer-animation revolution. They have made an enormous amount of contribution to the Graphics curriculum of any computer science department, and are continuing to be an R&D powerhouse - David Price provides great technical explanations of the technologies developed at Pixar.

However, to focus just on the technical aspects of Pixar would be to overlook the creative aspects that have made the company what it is. Today, it seems natural to have an inanimate object mimic life-like emotion, but just a decade and a half ago, no filmmaker would even attempt such a thing. John Lasseter and his creative team deserve all the credit for this vision.

An educational and a very enjoyable read. You will learn about the technology, the history, and the creative process behind many of the Pixar's blockbusters.


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