World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Fri, 21-Nov-2008
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
Megaton ManMegaton Man
Don Simpson
TrevorTrevor
Piper & Lee


NewsNEWS 21-Nov-2008 5:15am
Check Out This New TV Spot for The Spiri...
Oscar-winning animator Hayao Miyazaki em...
Scott Mendelson: Trailer Watch - Thought...
'X-Men' meets 'Gossip Girl'

Comic Book - Movie - Video Game - Anime 

Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: The Mouse Machine: Disney and Technology
The Mouse Machine: Disney and Technology
By: J P. Telotte
Publisher: University of Illinois Press
Average Rating:3.00 out of 5.00 stars
Binding: Paperback
Label: University of Illinois Press
Number of Items: 1
Number of Pages: 232
Publication Date: June 09, 2008
Release Date: June 09, 2008

Enlarge Image
The Mouse Machine: Disney and Technology
List Price: $20.00
Used Price: $17.92
3rd Party New: $15.92
Amazon's Price: $18.00

You Save: $2.00 (10%)
Usually ships in 24 hours


Similar Items

The Disneyland Encyclopedia: The Unofficial, Unauthorized, and Unprecedented History of Every Land, Attraction, Restaurant, Shop, and Event in the Original Magic Kingdom

Walt Disney's Imagineering Legends and the Genesis of the Disney Theme Park

Mouse Trap: Memoir of a Disneyland Cast Member

The Pixar Touch: The Making of a Company

Working with Walt: Interviews with Disney Artists
More Similar Items...

Editorial Comments

Product Description:
Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image.  Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the Pirates of the Caribbean series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, The Mouse Machine illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.



Customer Reviews
Average Rating:3.00 out of 5.00 stars

4 out of 5 starsMore About Animation and Film Than Theme Parks
The Mouse Machine was a book that I was very excited to start reading. With a lot of books, you have a certain notion of what to expect between the covers; at first, this book disappointed the theme park fan inside me. When I really got my teeth into it, I realized that this is a work geared towards two types of people: Walt Disney (Company) enthusiasts and animation/film buffs. The theme parks are covered, but in the audio-animatronics area, mainly. Most of the work is dedicated to covering the advances that the House of Mouse created or stumbled upon during its sojourn into popular culture.

Obviously, several high points in the Company's history take precedence: sound, color, multi-plane and special effects are all covered in great detail. The book takes a while to get going and I was tempted to put it away several times. I am glad that I continued. After the first several chapters, you get used to the academic style and start to enjoy and think about the concepts. Telotte's intent was to create a work that showed how the technological leaps were not only to heighten the art form, but also acted as a link to technology and popular culture.

The aim of this book is to follow the company's lead in this regard, to offer a selective look at some of those, often-unseen--or unconsidered-- technological supports or developments that, in film, television, and the theme parks, have been crucial to the success of the Walt Disney Company and, at times, also a clue to its limitations.
--pp. 2-3.
Ub Iwerks and Walt garner special focus, but Telotte also looks at the other pioneers in the various film departments. A lot of time is spent in looking at the development of the animated shorts--how they changed the industry technologically and artistically. Telotte does seem to have a fondness, not only for technology, but for popular culture. The other major section of the book concerns the development of special effects for 20,000 Leagues Under the Sea. He also looks at the development and similarities between 20,000 Leagues and The Black Hole. He offer his thoughts on why the first was a success and the latter, a failure. When Telotte discusses the major technological advances of the company, he does hit all of the milestones of the animation and film development. In the chapter on the theme parks, the focus is on a few of the modern attractions, like: Dinosaur, Alien Encounter and the Indiana Jones Stunt Spectacular. Most of the seminal theme park attractions are mentioned in passing or as antecedents with nothing more notable than as technological steps. Telotte tries to show the reader how society accepts the technology of the theme park attractions as part of the show instead of just as technology.

The chapter titles give a good impression of where the title takes us:

Sound Fantasy
Minor Hazards: Disney and the Color Adventure
Three Dimensional Animation and the Illusion of Life
A Monstrous Vision: Disney, Science Fiction, and CinemaScope
Disney in Television Land
The "Inhabitable Text" of the Parks
Course Correction: Of Black Holes and Computer Games
"Better than Real": Digital Disney, Pixar, and Beyond
There is much more to the work than I could cover in a review. Telotte advances many thoughts and concepts that lead to more critical thought about the company. Comparing what Telotte has written to the majority of the Disney literature and you find a competent and exciting work--you just need to get used to the writing style. Most works cover just the people and the art, while we see another side of the company through The Mouse Machine.

Bottom Line: This book is for the animation/film and Disney Company enthusiast. The tone is very heady and academic; most theme park-only fans will not find much of interest. Overall, Telotte adds a very solid work to the body of knowledge on the Walt Disney Company. I am glad I have the book and it adds new perspective to how we think about the monumental progress that the Walt Disney Company is known for.



1 out of 5 starsboring,boring,boring
A complete waste of time - the inner workings of a lavatory seat would read easier



4 out of 5 starsInteresting material, dry presentation
This academic book explores the technology behind Disney's success -- first in cartoons, then in feature films, later in theme parks. The topic is rich, and I enjoyed the book. I did feel like I was reading a textbook, albeit a textbook on a fascinating subject.

Topics covered include Disney's innovations in sound cartoons, using three-strip Technicolor film, creating depth in an animated image, television, widescreen technology, theme park development, Audio-Animatronics figures, digital animation and effects filmmaking.

Author Telotte goes into surprising depth; a full 13 pages are devoted to the technologically pioneering 1945 film The Three Caballeros, which merged animated sequences with live action. About Donald Duck's wooing of a pretty girl, the book notes "it marks a point, quickly noted by reviewers of the era, at which Disney animation becomes overtly sexualized, by depicting the animated duck as a possible suitor for a real, live woman, demonstrating what a reviewer in Time described as `an alarmingly incongruous case of hot pants' that probably discomfited some viewers expecting the usual Disney family experience."

Unfortunately, this interesting material is presented in an unappealing way. The book's pages look dry as dust, with blocks of text unbroken by subheads or tables or diagrams. Long paragraphs are made of long sentences, which are written in an impersonal style. There are no photos or illustrations of any kind.

But if you can slog through, you find gems. I recommend this book, with a strong cup of coffee.

Here's the chapter list:

Introduction: Main Street, Machines, and the Mouse
1. Sound Fantasy
2. Minor Hazards: Disney and the Color Adventure
3. Three-Dimensional Animation and the Illusion of Life
4. A Monstrous Vision: Disney, Science Fiction and CinemaScope
5. Disney in Television Land
6. The "Inhabitable Text" of the Parks
7. Course Correction: Of Black Holes and Computer Games
8. "Better Than Real": Digital Disney, Pixar, and Beyond


Related Categories:Similar Items

The Disneyland Encyclopedia: The Unofficial, Unauthorized, and Unprecedented History of Every Land, Attraction, Restaurant, Shop, and Event in the Original Magic Kingdom

Walt Disney's Imagineering Legends and the Genesis of the Disney Theme Park

Mouse Trap: Memoir of a Disneyland Cast Member

The Pixar Touch: The Making of a Company

Working with Walt: Interviews with Disney Artists
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop

Classic Movies. Low Prices. Free Shipping on Orders over $50.

World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2008 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network