World Famous Comics: Wizards of the Coast Diplomacy
Wizards of the Coast Diplomacy
From: Wizards of the Coast Average Rating: Binding: Toy Label: Wizards of the Coast Manufacturer Minimum Age: 12 years Manufacturer Maximum Age: 100 years Model: 4102517
Features:
Newest version of the classic negotiation game
New artistic treatment to game components
Social interaction, interpersonal skills, and negotiation make up an essential part of the game play
Product Description: At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another in a delicate balance of cooperation and competition to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest. New artistic treatment to game components. First time back in print since 1999. Social interaction, interpersonal skills and negotiation make up an essential part of the game play. Classic negotiating game in existence since 1959. Game board measures 30"L x 20"W. Includes 315 army, navy and national control markers, 20 count strategy map pad and 24-page rulebook. Compact box, bookshelf ready.
The wait is over Although this version is not as big or dramatic as earlier versions (board is smaller, conference maps are harder to read, and pieces are cardboard versus plastic or wood), it is great to have this fantastic role playing game available again. I played it twice, mostly with first time players, and they loved it. Too few conference maps however. For Diplomacy fans or for fans of Risk who want a more sophisticated game, this edition is fine.
The most fun that you will have with a piece of cardboard What can I say about Diplomacy. I started playing just a week ago and I'm already addicted to it. This game is truly a masterpiece because its not really the game that gives you the most fun, its the interaction with all of the other players. You can make secret alliances, team up to take down the powerful player, or betray your ally and take his country for a prize. A game can go on for months, you can email moves to each other, or meet up with the players a couple of times a week to issue commands to your fleets and armies and talk to the other players. This game can be played with 2 people, but you won't have the experience unless you play in a seven player mode. Overall, if you like to socialize and have a blast stabbing your friends in the back, buy this game!
Excellent, but not for everyone A new version of Diplomacy is long overdue, with the 1999 release often going for as much as $[...] on Ebay.
Rather than metal or plastic playing pieces, this new version of Diplomacy includes glossy cardboard tokens. Though plastic or metal pieces would have been nice, the cardboard tokens are durable and functional, and probably help keep the price of the game low. The game also includes a big note pad of maps that can be torn off and drawn on. You'll need to purchase seven pencils and seven small notebooks for writing down orders.
This game is very fun to play, but unlike Risk or even Axis & Allies, its complicated nature makes play become tedious very quickly for those who aren't used to plying strategy games. Long story short, this is a great game to play with your gamer friends, but less nerdy friends, even those who like Risk, may not enjoy playing.
It can be difficult to gather the full seven players needed, but luckily, the game can be played with a smaller number (as few as 2, according to the instructions).
All in all, if you like strategy games and history and have enough people to play with, this game would certainly be a wise purchase.