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World Famous Comics: Alone in the Dark
Alone in the Dark
From: Atari Inc.
Average Rating:3.00 out of 5.00 stars
Binding: Video Game
ESRB Age Rating: Mature
Label: Atari Inc.
Platform: Xbox 360
Release Date: June 24, 2008

Features:
  • A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.
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Alone in the Dark
List Price: $19.99
Used Price: $4.99
3rd Party New: $8.86
Amazon's Price: $16.49

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Accessories

Alone in the Dark: Prima Official Game Guide (Prima Official Game Guides)

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Editorial Comments

Product Description:
Uncover the earth-shattering secret hidden in New York's iconic Central Park in Alone In The Dark. History records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating. Edward Carnby, Paranormal Investigator is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It's your task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Amazon.com:
There’s something strange and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of an iconic series
Edward Carnby
Paranormal PI Edward Carnby.
Stunningly spooky views of NYC
Stunningly spooky views of NYC.
The odd wildlife of Central Park
The odd wildlife of Central Park.
A whole new inventory system
A whole new inventory system.
Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It’s the player’s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he’s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby’s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby’s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players’ nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden’s proprietary Twilight technology and rendering engine, players can expect to see everything from the City’s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it’s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.




Customer Reviews
Average Rating:3.00 out of 5.00 stars

2 out of 5 starsA for effort, and not much else
Alone in the Dark follows Edward, an amnesiac followed possessed by a demonic entity that is ordered to follow the "Path of Light" in order to stop the demon from consuming New York City. Sounds pretty decent, doesn't it?

AitD struggles pretty much from the getgo with painful controls, a camera system that is great for filming movies, but deplorable for trying to play a game, and an inventory system that, while inventive and original, tries so hard that it forgets what it was trying to do in the first place. Control of the character is difficult enough without straying into combat, which is forced on you repeatedly. And while you're strong enough to ignore bone deep wounds and cuts and bruises, you can't swing a flaming club around faster than a 4 year old trying to bat in the majors.

The inventory controls suffer greatly as well, as its easy to pull stuff out and put it back, but it doesn't pause the game to stop the monsters from chewing half your face off. Also, there's no "holster" button, a standard staple from FPS time immemorial. So you can end up shooting half a clip while struggling to find the control to pull out your molotov to fight the monster that currently killing you.

Its a sad letdown to something that's otherwise rather decent. The storyline starts off well and progress at a decent pace. The graphics are good even by today's standards, and the voice actors actually know what they're doing, which seems to be a rarity in today's dubbing.



4 out of 5 starsAlone in the dark is how it should be played
This game is great for those who love horror movies and wondered what it felt like to be in one. This game has real nice graphics that keep the suspense alive. The controls however could use quite a bit of tweaking along with the camera. Once you get use to these faults the game itself is a must have addition to your Library if you can get it at a real good price. I would recommend buying if it's $15 or under.



2 out of 5 starsWell it looks fun.
The controls suck. period. makes you not want to play the game. the character moves like he has arthritis. And im mad because it looked like a really interesting story.



4 out of 5 starsGood game bad ending
This was a really good game. Good graphics and good game play but both endings sucked



1 out of 5 starsJust not good at all.
This game isn't even worth the $15 I paid for it. It's too glitchy, and filled with too many bugs. The driving is also HORRENDOUS. Everything is just clunky, even down to the inventory.

It is also the first game that I quit playing in the first day of receiving it. I usually give most games a chance, but this didn't deserve it. If I payed $60 for this, I would have a heart attack, die, return to life, then die again.

Avoid it.


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