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World Famous Comics: Thrillville: Off The Rails (Nintendo Wii)
Thrillville: Off The Rails (Nintendo Wii)
From: Lucas Arts Entertainment
Average Rating:4.00 out of 5.00 stars
Binding: Video Game
ESRB Age Rating: Everyone 10+
Label: Lucas Arts Entertainment
Model: 40663
Platform: Nintendo Wii
Release Date: October 16, 2007

Features:
  • Experience family-friendly gameplay with some of the most outlandish roller-coaster concepts ever imagined
  • Build and ride 20 death-defying rides, talk and joke with all your guests, and play dozens of minigames
  • New lighthearted story ties together 100+ missions, complete with 34 playable multiplayer theme-park games
  • Social interaction with park guests both advance the plot and suggest better ways to manage the park
  • Visit 15 themed areas like Battleville, Winterville, Spaceville, and Aeroville, all spread throughout 5 new parks
Enlarge Image
Thrillville: Off The Rails (Nintendo Wii)
Used Price: $13.35
3rd Party New: $14.88
Amazon's Price: $19.99

Usually ships in 2 to 3 weeks


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Editorial Comments

Product Description:
Thrillville: Off the Rails amps up the family-friendly mix of gameplay with some of the most outlandish roller-coaster concepts ever imagined, as well as new ways to talk to park guests and a new array of carnival games. 20 death-defying rides so outrageous inspire the same word from every park visitor who sees them: "WHOA!" Build incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning ring of fire and more. A new lighthearted story ties together more than 100 missions, complete with 34 playable multiplayer theme-park games and social interaction with park guests that's better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park but is every guest to be trusted? Attach animatronics, flowers and flaming hoops to all of your coasters and rides Smarter guests, better dialogue and more focused two-way conversation make Thrillville's socialization aspects even more amusing than before Conversation more directly impacts the story than in the original Thrillville Play 34 minigames - 14 new, 20 returning from the original Thrillville with new levels such as Robo K.O., Sparkle Quest, Bandito Chinchilla and Tank Frenzy


Customer Reviews
Average Rating:4.00 out of 5.00 stars

5 out of 5 starsworth every penny
I'll admit, I've wanted this game for quite some time, but I wasn't sure if it was worth the original purchase price. Well once I found it at the store for $19.99, I was almost sure it would be worth this price. And I was not disappointed. Who knew I would be up until 2am in the morning playing this game, but that's exactly what happened. I was a fan of Roller Coaster Tycoon for PC prior to the Wii even coming into existence, so for me this game was so much like that and much more. I love the idea of being a park manager and basically being responsible for the success or failure of your theme parks. There is so much to do, and not enough time to do it in. I couldn't possibly play every single game I built, because I'd never go to bed...before the sun came up. It's really cool that you get to build the coasters and then actually get to ride them. The mini games were cool as well. Some of them I could have done without and others I was simply addicted to. Who knew training your mechanics could be so much fun. Being able to talk with park guests was an unexpected feature as well. However, the major drawback is that the conversation totally doesn't flow with the options you're given, so it's a struggle to find that balance between jovial chat and "totally creeping out the guests". You would think that park guests could give you helpful hints and tips to improve your park, but most of them had nothing to offer. Well thanks for nothing, I'll keep my VIP passes, thank you very much. I haven't had much success yet with the matchmaker option. Most of the male park guests I talked to were complete jerks and semi full of themselves. You would think once you uttered the words "I'm the park manager", they'd know to immediately kiss up for the freebies. Perhaps I'll have future success with that. At first, the first person in-the-game prospective took me a while to get used to. It threatened to take me back to the Bee Movie and Wild Earth Safari games where I seriously questioned whether my queezy stomach was a result of something I ate or the motion of "running" through the theme parks. But I was having so much fun playing the game, those thoughts soon became a thing of the past. You're provided with missions to help you gain success with your parks. I may have glanced at them once or twice, but I can honestly say I didn't pursue any of the missions and my parks are doing quite well. Truthfully I didn't even know we had to go by that. Roller Coaster Tycoon never had any "missions", so to speak. The quarky dude helping me with the park behind the scenes totally makes you think he escaped the looney bin, but hey, you can't win 'em all. And let's not forget the ability to somewhat customize yourself as the park manager, which I didn't expect from this game because, once again, in Roller Coaster Tycoon, you were this park manager god who oversaw your parks from a bird's eye view. Thrillville has been out for almost a year now, and with new Wii games being released constantly, this title was bound to drop in price sooner or later. At this point, it's worth the money. So if you're a fan of theme parks, coasters, and puking park guests, then buy it.



2 out of 5 starsA bit of a letdown...
This is an okay game, but definitely a letdown...

I bought this a few weeks before Christmas 2007 and was really excited. It turned out to be a bit bland though. The "Whoa" pieces look cool but move slowly and make you wish the ride would get a move on. It also isn't very "whoa" when it won't allow you to use these pieces more than half the time (you have to be straight to use this one, or you must be on a downhill slant, etc.) making most coasters slow, boring, and pointless. Altering paint colors and designs take so much time you end up not caring, leaving all of the coasters defaulted. The building tools are easy to use once you figure them out and go smoothly, however, it may strain your wrist as you try to bend the track all the way vertical. ; ) I noticed that learning how to build wasn't a piece of cake for everyone, so you may find yourself struggling. The overall building and designing of coasters, along with riding gets a mere 2/5 stars. Though it may be fun the first few times, it easily gets boring and you'll find it hard to make your coasters gain speed or do "tricks".

The story mode is alright for the first park or so and then soon tires as well. You focus more on challenging others, flirting, collecting, or clearing space for premades than you do actually designing and making money. The story lines are a bit ridiculous as they involve brainwashing robots, etc that barely keep you involved. You can easily win in one day. You don't generally have the choice over what mini game you play during a challenge or task, meaning that if your stuck, your stuck! You won't be able to get a new park and move on until you complete that little mini game with a high enough score. Overall, the story mode is quite disappointing. It does not allow much free roam at all as you are constantly doing things to win. You must build the coasters your uncle or reporter tells you too or face failure. However, that means even when you're done with the game and come back to your park to tweak, the customers will still be unhappy if you remove one of the task coasters. This leaves no room for freedom in creating coasters that people can actually ride as there are only about six allowable per park. Overall the story line gets a 1/5 rating.

The mini games themselves are disappointing as well. There are about 50 in total including two unlockables but only about 5 are even worth playing. I recommend Bandito Chinchilla, Saucer Soccer, Saucer Sumo, and Stunt Rider. These games are the most involved and fun to play. The rest have incredibly simple concepts and are extremely boring or poorly done. The multiplayer is fun for a while but also quickly is tired of, making it a game to skip for parties.

I also had a problem with the game where it would just shut off the wii out of nowhere, losing all unsaved progress and possibly harming the wii. We had to unplug the system and restart it. This happened three times, each time with this game and this game only. If you are going to get this, FREQUENTLY SAVE YOUR PROGRESS!

I would not recommend this game unless you are more into the flirting and challenging mini game aspect. I warn you though that there is limited, repeating dialogue and you'll probably find yourself skipping most of it anyway. If you are looking for a coaster building and riding experience I warn you to stray away from this game. Good luck with your decision and I hope this helped!



3 out of 5 starsA fun game, but still needs more
Thrillville Off The Rails is a lot of fun, if you're about 10 I guess.

It's not a bad game, but I have some issues with it.

1- You only have 5 parks you can build. That's it!
2- The coaster creator is kind of annoying. It's not as realistic as say Roller Coaster Tycoon or others.
3- Some of the mini-games explanations leave a lot to be desired. It took me forever to figure out a few of them. I'd hate to be 10 and try to figure them out.
4- If the robots are bad, why the heck does Mortamer have one as his assistant? lol
5- The parks aren't big enough. You don't really have enough room to build a realistic sized coaster.

Overall this is a fun game, the mini games are about worth the price of the disc as well. Many of them are throwbacks to the classic 80s arcade games I love.



3 out of 5 starsPretty Good......but it's no Carnival Games
So I just got this game for my Wii and it's.........pretty good. In one mode you run around your theme park trying out and placing rides and booths and games and such which is half fun and half "what am I doing?" Previous reviews mentioned how realistic the coasters were, which they are, but they didn't mention that they were mostly 30 seconds in length, as were all the rides. Kinda short given that this is billed as a coaster game.

In party mode you can indeed forgo the running around the park and just pick a mini game to play, which is nice. As other reviewers said: some games were good and some were "these controls don't really work." The shear number of mini games is impressive but doesn't make this more of a coaster/carnival ride game.

It is fun to customize the color schemes on the rides in your park and the dialogue with the patrons is indeed clunky, as another reviewer said. The soundtrack is very much geared towards the music tastes of pre-teens which, as a dad in his thirties, I found un-cool. I guess I'm just not all that into Avril Lavine & friends.

All in all, this game is okay but if you want a game who's sole purpose is carnival type games then buy Carnival Games for your Wii. If you're looking for a coaster game that will blow your mind, you'll have keep waiting until they release something truly amazing. I'm hopeful.



4 out of 5 starsbang for the buck
we love the mini games, but the rollercoaster & park simulation is difficult to understand, takes time to develop & even us, dads, don't have now the patience for this. for $30., it's worth it.


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