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World Famous Comics: AR Tonelico: Melody of Elemia
AR Tonelico: Melody of Elemia
From: Atlus Video Games
Average Rating:4.00 out of 5.00 stars
Binding: Video Game
Label: Atlus Video Games
Model: AR001079
Platform: PlayStation2
Release Date: February 06, 2007

Features:
  • The story centers on Laina Barselt, an eighteen-year-old whose father governs Platina, a town located in the top floors of the tower
  • Join the army and use the hymns to unlock secrets and wield powerful magics
  • Dive into the minds of the girls and learn about what she is thinking, for a new element of gameplay
  • You can also change your heroine's costume and customize her skills
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AR Tonelico: Melody of Elemia
List Price: $49.99
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Editorial Comments

Product Description:
Ar Tonelico: Melody of Elemia mixes several different gameplay styles - from role-playing exploration to turn-based battles. The game takes you to the world of Sol Shell, a small world where a single floating tower sits between two seas -- clouds above, plasma below. The key to this world is the magic of song; unlock it to discover incredible new adventures in a strange and beautiful landscape.


Customer Reviews
Average Rating:4.00 out of 5.00 stars

5 out of 5 starsA fun JRPG
If you are into Japanese RPG that has anime visuals, traditional 2D sprites, and character development, check this game out.



4 out of 5 starsDeteriorates into Standard Sci-Fi
Another RPG by Nippon Ichi Software (most famous for Disgaea), Ar Tonelico has a more futuristic bent and a fairly unique setting.

The setting is a world twice destroyed, first by humans and then by a massive virus. The virus was captured and sealed in a great tower by the "heroes of Elemia". Now the Knights of Elemia watch over the sealed virus. However, in mysterious circumstances, the virus is set free. Lyner, a knight of Elemia, must flee the overrun tower and recover the ancient item necessary to purge the infestation.

The game features two major races, one of which is responsible for the game's main gameplay point. The first is humanity; these make up the majority of characters in the game. These live both in the tower and the "lower world", the actual planet beneath the tower. The other race are the Reyvateils; created to maintain the higher world, Reyvatiels are capable of singing hymns to give powerful effects to their fellow combatants. As such, they are treated as tools by many humans in the lower world. The playable humans in your party will make up your combatants (who play in a standard RPG style), and the Reyvatiels will take up a unique party position where they sing to support the combatants by upgrading their synchronization. Synchronization increases damage, defense, and also the type of items you get at the battle's end. Thus, it is important to protect your Reyvatiel.

The other major game element involving the Reyvatiels is the Cosmosphere, an interactive fiction sub-game set in the consciousness of the Reyvatiel characters. By helping the characters with their psychological issues, you improve their synchronization and hymn powers. Going deeper into their psyche is unlocked by using the Reyvatiel in battle.

The graphics are cutesy, as with other NIS games (Atelier Iris, especially, looks similar). Compared to other games in general, this is sort of unique, but specifically compared to other NIS games, it's nothing special. The sound has a large part in the game due to the use of Reyvatiel Hymns, but truthfully neither the music nor the voice acting is that good.

Apart from a few new gameplay twists, most of this game is nothing new. For some people, I suppose, that's not a bad thing, but as a whole this game feels almost unnecessary. The setting starts off intriguing, but quickly deteriorates into a standard sci-fi "moral dilemma" where the hamhanded message is really just "be nice to people". I suppose it's not actively terrible, but mostly it's just not that impressive.

7/10.



4 out of 5 starsRPG Game That plays like old school
Not bad.If your into rpg games that love to play the hero
of saving the world.Mostly played enjoying random long battles,and
like the story and old school feel of the game.Graphics and sound could be
done better, but overall it's a fun game.



3 out of 5 starsA Game Worth Playing Once
This game, Ar Tonelico: Melody of Elemia, has a pretty good story-line and some good characters, but sometimes, the game play just seems a little too easy. The graphics, however, are deffinately what holds this game back for me; it seemed more like I was playing a PS1 game instead of a PS2 game, especially with all of these awsome games of late that have proven that great graphics add to a game to make a life-like experience.

Pros:
Interesting story
Interesting Characters
New Battle approach

Cons:
Unexciting graphics
Unexiting battling and walkthrough



4 out of 5 starsA nice little RPG with lots of character depth
Ar Tonelico: Melody of Elemia is the latest 2-D RPG from the developers at Gust, who are mostly known for the long-running Atelier series. The game was released in North America by NIS America, over a year after the Japanese release. Originally scheduled for a much earlier release date, the game was delayed several times due to NIS America not realizing just how much dialogue needed translating.

Ar Tonelico takes place in a unique fantasy world centering around a massive tower called *shockgasp* Ar Tonelico. At the base of the tower lie the Wings of Horus, a land where the common folk live their puny little lives. Much farther up Ar Tonelico is the holy city of Platina, where our whiny protagonist, Lyner Barsett, resides. As an Apostle of Elemia, Lyner's job is to fight off viruses invading Platina.

Soon, however, Lyner crashes his airship (why does that always happen?) and lands on the Wings of Horus. He comes to meet two cute beings known as Reyvateils. This strange race consisting of only attractive young girls is a vital force in Ar Tonelico's world, as they are the only capable bearers of Song Magic.

The shy, traumatized Aurica, and the spicy loli, Misha, are the two Reyvs fighting for Lyner's, and thus the player's, attention. You must make a choice between the two at one point, so I suppose there is a tiny element of dating simulator here, but it certainly isn't prominent.

This branching point, among others, create seven possible endings. The girls' personalities, as well as the two paths, are different enough to warrant playing the game more than once, despite the lack of a "New Game+" option.

Other characters include the stereotypical lone gunman Jack, the unsocial, chainsaw-wielding female mechanic Krusche, and the holy knight Radolf. These party members don't have many lines or really much depth, because most of the narrative attention is (understandably) given to the Reyvateils.

As you explore Ar Tonelico's varying environments, you will, just like in any RPG, have to engage in combat with assorted foes. The battles are random (ie you don't see the enemies on the field), which is, as usual, annoying. A nifty little encounter feature helps make up for this, however. A green bar appears on the lower-right corner of the screen whenever fiends are present. As battle draws near, the bar begins flashing red. After each encounter is complete, the bar is drained a bit. When it empties, you no longer have to fight monsters in the current area (unless you exit and re-enter). This aspect helps lessen the tedium of fighting countless battles in massive areas, in that you can actually feel progress being made with each fight.

The battles themselves take place with a party of four: Three normal combatants plus a Reyvateil. Reyvateils can do nothing but sing Song Magic, which works by charging the magic to a certain point, then using it. Song Magic itself is really just a fancy name for standard RPG spells (attack magic, healing, and stat enhancers), except for the charging aspect. Most Song Magic is extremely potent, and can obliterate foes in one shot if charged long enough. This means the Reyvateils are the focal point of battles, and the flow of conflict largely depends upon them.

Combat is generally extremely easy and doesn't have much depth. For example, each normal character can learn only four skills throughout the entire game, and even most of those are entirely useless. Dependence on the Reyvateils is made even greater by this.

Each fight is also overly lengthy, partly due to the irritatingly long animations for both charging and using Song Magic. You'll often have the urge to forget about Song Magic and simply use brute force, entirely because of those damned animations.

However, I don't believe the battle system was meant to be the crowning achievement of this RPG. Its main appeal comes from the relationship Lyner forms with each of the cuties, and much of this relationship is formed through the well-publicized Dive System. Basically, you can visit Dive shops, which are present in most towns, and "dive" into each girl's mind.

Diving is the only way to learn new Song Magic or stat-enhancing costumes for the girls, so it very much serves a functional purpose. Regardless, the main attraction is learning more about the girls' thoughts, feelings, and memories. The Reyvateils have compelling personalities, so diving is always fun and never a chore.

As Ar Tonelico comes late in the PS2's lifespan, some might expect dazzling or incredible visual artistry. This certainly isn't the case, but what is given is more than acceptable. Sprites are large and clear, and the world is detailed. The 3-D world map looks rather rough, but you won't be spending much time there anyway. The game looks nice and purty overall, just don't expect something on the level of Odin Sphere.

Most of the music here is quite good, with the several beautiful, angelic hymns sung by the girlies as particular high points. Each Reyvateil has a unique voice and all are lovely. I could live without the execrable rap interludes present in a few songs, but they at least aren't quite as mind-numbing as one might imagine.

NIS America thankfully gives gamers the choice between the original Japanese voice acting and an English dub. I thank them for consistently giving their consumers this choice.

Sadly, though, the Japanese acting is serviceable, but not extraordinary. Most of the seiyuu sound as if they are phoning this one in, and much of the emotion in their voices sounds forced. An exception is Kanako Sakai, who is very convincing as the pseudo mother figure Shurelia. The English dub was poor judging from the very small sample I listened to.

The game should last a good 30-50 hours, subject to how much diving is performed. Of course, you can at least double that total if you plan on taking all paths and viewing all endings.

Ar Tonelico is highly recommended to 2-D fans, general RPG fans, or fans of anime-style hijinks. To the rest of you, well, give it a rental and see what you think.


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