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World Famous Comics: The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
From: Nintendo
Average Rating:4.50 out of 5.00 stars
Binding: Video Game
ESRB Age Rating: Teen
Label: Nintendo
Platform: Nintendo Wii
Release Date: November 17, 2006

Features:
  • Combines the amazing new interface features of the Wii with the Zelda franchise
  • Amazing new horseback combat system
  • Attacks, moves, and even fishing, are controlled with the Wii Remote
  • Link transforms into different creatures as part of his quest
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The Legend of Zelda: Twilight Princess
List Price: $49.99
Used Price: $20.00
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Amazon's Price: $46.99

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Accessories

The Legend of Zelda: Twilight Princess (Wii Version) -- Collector's Edition

Official Nintendo Power The Legend of Zelda: Twilight Princess Player's Guide

Wii 2000 Points Card

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Editorial Comments

Product Description:
The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others

Amazon.com:

When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.



The most epic Zelda ever launches with the Wii.


Link roams an entirely new land of Hyrule.


Take control of your trusty horse as you travel from quest to quest.


Link must solve a number of challenging puzzles to progress to boss battles.


Fishing with the Wii Remote is a fun and worthwhile diversion.

Link's journeys, reinvented
Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.

More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.

As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.

The Twilight Realm awaits
Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.

Puzzling puzzles
Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.

In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.


Customer Reviews
Average Rating:4.50 out of 5.00 stars

5 out of 5 starsGreat Zelda!
Ever since Gannon the first turned to a pile 'o dust way back when, Zelda games have been a must-have as soon as they come out. My favorites have been Link to the Past, the first Zelda (obviously), Wind Waker, and now Twilight Princess.
I first played TP when I went to visit my brother, who had just gotten a Wii and this game. I sat down for a moment to check it out- nothing serious, just play a minute of Zelda to see if it's as good as it ought to be... and I got up six hours later. Needless to say, I spent a lot of time on that visit playing this game, and it *never* lost my interest. Enough old school elements (good old swordfighting, puzzles, hidden stuff) mixed with new twists (I like the dog, what can I say?) to keep gameplay exciting.
The basic premise is that the Shadow World is overtaking regular Hyrule, and Link has to stop it by collecting a variety of items along the way and beating bosses in cool dungeons (but you already knew that, right?). He can transform into a wolf to roam the Shadow world, and has a different set of abilities and a different range of areas he can explore. The only downside to Wolf mode is the little sprite-guy that heckles you along the way-- not a major complaint (just a small irritation, but he will give you hints if you ask him) but I wouldn't mind a feature where you could carry him around in your mouth and give him a shake or two every now and then.
Anyway, in wolf mode you open up warp points by beating these shadow goons who pop up in key spots, and for this I am extremely grateful. It makes gameplay a MILLION times more fun (no more wasting time running all over the place, and it makes the gigantic map more fun to actually explore when you get to that point) and saves a ton of time. Big plus for this.
Regular link (thankfully!) gets a bow and arrow fairly early on, which is simply awesome with the Wii controller. You can auto aim if you want, but I prefer to aim with the remote.. Regular Link also has sword challenges that pop up throughout the game, where he is taught a new technique and has to beat a mysterious opponent using that technique-- then it is added to his arsenal.

I could go on and on about the myriad of features in this game, but do yourself a favor and play it. You'll be hooked. As I said, lots of puzzles, lots of great items and side quests.

The one thing you shouldn't do is save your game in any indoors area. Sometimes the game will glitch when you do, and you won't be able to leave the house when you load it up again. (this happened to me fairly far into the game....) Perhaps this has been fixed in a later version?



5 out of 5 starsTHE BEST GAME I HAVE PLAYED SO FAR
THE GRAPHICS ARE GREAT, WOW BEST GAME I PLAYED, I WAS DOUBTFUL AT THE BEGINNING BECAUSE I HAVE NEVER HEARD FROM ZELDA SOMEONE JUST RECOMENDED IT TO ME, SO I BOUGHT IT. THE BEGINNING FOR ME WAS SOMEWHAT TEDIOUS BUT IT GOT WAY BETTER A LITTLE SCARY, IT WAS WORTH EVERY PENNY, I HIGHLY RECOMEND IT



5 out of 5 starsAn Exciting Game
When I heard about this game I just knew I had to get it. The gameplay is different from many other games that I have played. It involves the player in the game to the point where it feels like you are in the game. This affect is partly due to the unique feature of being able to name you character and horse, so you can give it your own name!
I also enjoyed the intuitive controls; swing the wiimote to swing your sword, push the nunchuck forward to thrust your shield and so on. Above all else though, I enjoyed the creative plot. Like a movie, there's action, adventure, an unlikely hero, plot twists, and even a little romance. The game is easy enough at the start for nongamers to get a hang of it, yet challenging enough so that even more experienced gamers can have fun. I definetly would rate this product 5/5 stars!



1 out of 5 starsTwilight Princess -- Fail!
Ok...where to start with this review. I guess let's start with the title.
Note, I did not include the word "Zelda" in the review title because this
game doesn't deserve that auspicious label from the best game of the old 8bit NES. Even if they had loaded the old 8bit NES version of the Legend of Zelda on this disc, it would've been a smashing success! Heck, even pong would've been better than this. If I could give this game negative stars, I would, but alas. Anyways, onto the innards of this review..

This game fails in so many ways it's hard to write them all, but here they were anyway:

--boring, boring, boring, boring...oh, and its boring!
The first 3.5 hrs of the game I was herding goats, fishing without bait (ya, good luck trying to understand that one), whistling tunes on weeds and giving some little twerp my wooden sword (the game wouldn't advance unless I did!!). I kept playing it hoping it would get better, but it just continued to downward spiral into stupidity and tediousness. I didn't care about the characters or the "twilight story" plotlines at all. From the very beginning of the game, all I wanted to do was run around, kill stuff with my sword, clean out the dungeons, gather magickal items and kick butt, but alas, I was forced to watch painfully stupid cutscenes and play mindless minigames that try to bring some sense of 'realism' to the gameworld. Fail.

--"hey, let's turn the player into a wolf! thats original!"
Uhm...why is it that every other humanoid in the twilight realm is a ball of light spirit energy and Link is a wolf? This question is only answered with "because he's the chosen one". Sorry, but that's stupid. As other reviewers have mentioned, it feels like the game was combined with some anime wolf/cat adventure game because they needed filler.

--graphics. Cartoonish, ridiculous (the indian dude in kaka village with the HUGE LIPS! the postman), too brown/gray and...too...much...BLOOM!
The "spirit god" sequences...ok, so I collect some tears and drive the shadow away and the forest gods or whatever are happy...but the models used for these spirits are poorly done and one borders on adult content: the monkey spirit playing with the ball of light. Don't get me started on that monkey in the first dungeon slapping his red gelatinous butt..

--controls. Ok, the controls were actually ok, but some reviewers have incorrectly stated that when you swing the wii remote left you do a left slash and when you swing right, you do a right slash. This is not true. The animation for the slashes is the same, regardless of the direction you swing. You will get different animations depending on the sequence of buttons you press to start an attack string, but the sequences are all canned and you quickly realize theres only a few basic moves you need
to know to win any fight.

--way too easy. Is there anyway to actually die in this game other than falling off a bridge or cliff? I swear, every swath of grass or under every rock there is a heart to recover your health, not to mention tons of coins laying around. Way too easy.

--Midna. This character deserves its own section. I've never played a game that's insulted the player continuously or forced the player into completing objectives with the most annoying sidekick possible. How Nintendo could've made this better: when the player (in wolf form) firsts meets this twerp, they dig out of the prison cell then attack and eat Midna and burp satisfyingly. At that moment, the player goes back to the regular realm, gets their sword and kills all the monsters. Win.

--character voicing. Everyone speaks little fart blurbs of Japanese.
The postman was the most annoying, although the sumo announcer is pretty bad too.

--game development. Sometimes, in order for the game to progress, the player is left having to finish some frustrating or menial task that has no bearing whatsoever on the game's storyline. Examples: herding goats, breaking in the horse in kaka village or whatever, the sumo wrestling game. Why do we need to tame the horse anyway? What happened to Epona from the beginning? Why can't I just say F it to the horse and run back to the village. These questions are never answered and the player is forced into a particular action or sequence of actions by the developers in order to advance the game--always a sign of poor game design. Which brings me to my next point. The sumo wrestling game...ugh..whoever put this in the game should be fired, shot or both. Seriously, why do I need to learn sumo wrestling moves to use against the Gorons when, as Link, I should just dodge at the last second and let the Goron guard roll past me and off the cliff? Or for that matter, use the boomerang to stun him and stab him with my sword. Again, lack of creativity pigeon-holes the player into doing what the developer wants the player to do, not allowing the player to find unique and alternative routes of advancement.

For me, the breaking point of this game was when I saw Link do his sumo stomp at the beginning of the minigame. I had spent 10+ hrs of playing this sorry piece of crap and having to put up with whiny brats, some anime-cat-thing with a Y on her head insulting me every step of the way, senseless minigames, a bad storyline with bad voicing and I realized I did not want to waste more of my life on this title. Yes, I could've put it on Ebay and made a few bucks, but I decided to create a little minigame of my own: my mossberg 500 12 gauge shotgun loaded with 00 buck vs the Twilight Princess disc. The shotgun won.



5 out of 5 starsWHAM, ZAP ,POW!
I think this Zelda is going to be my favorite Zelda ever for a while. It has such fun new stuff you can do with the wii. You get this thing called a spinner, that you ride up walls and stuff, and you get to snowboard down a mountain on an ice leaf. Ive always loved Zelda, but this one replaces Zelda, a link to the past, as my favorite.


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