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World Famous Comics: How to Draw Anime & Game Characters, Vol. 4: Mastering Battle and Action Moves
How to Draw Anime & Game Characters, Vol. 4: Mastering Battle and Action Moves
From: Graphic-Sha
Publisher: Graphic-Sha
Average Rating:4.00 out of 5.00 stars
Binding: Paperback
Label: Graphic-Sha
Number of Items: 1
Number of Pages: 160
Publication Date: June 15, 2002

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How to Draw Anime & Game Characters, Vol. 4: Mastering Battle and Action Moves
List Price: $19.99
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How to Draw Anime & Game Characters, Vol. 1: Basics for Beginners and Beyond

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Editorial Comments

Product Description:
An enemy is creeping up on the hero, when the hero suddenly does a half-spin and sends him flying with a back roundhouse kick! Then the hero jumps up and on the way down delivers a punch to the enemy. Action scenes are the highpoints of a story. This book selects action and movements often used in popular combat games and explains these motions to allow you to master drawing them quickly starting out by tracing and, later, to draw your own original character performing.


Customer Reviews
Average Rating:4.00 out of 5.00 stars

5 out of 5 starsGood book.
What I like about this book is that it has many angles for a fight style. It offers hints on small details that would make your characters look alive. I recommend that you go checking out this book first at your local library before you buy it because you might not like it. This book only shows fight moves not actual battles between two characters. It is a book for intermediate artist who has mastered some drawing skills. This book is a good reference book because if you drew a character and it look "weird" there are hints in this book that will help you fix the "weirdness."



5 out of 5 starsAn excellent book for the *animation* of battle scenes
If you view this book as just a drawing book, then I can understand some of the negative reviews.

For example, one of the reviewers complained that the author spent too much time on the drawings for a side kick. And that reviewer was absolutely right.

The reason is: this is really an ANIMATION book. And all those "redundant" drawings that the author is spending time on are the Key Frames and Passing Frames that are ABSOLUTELY CRITICAL for creating great animations.

For example, take Macromedia Flash, draw in those key and passing frames. Then draw in the inbetweens, and you have FANTASTIC animated action sequences. I know, because I've done it!

Viewed as an animation book, this is THE DEFINITVE BOOK for martial-arts, anime animation.

Buy the Animator's Survival Kit by Richard Williams, along with this book and you will have a complete course on anime animation.



5 out of 5 starsFor the Future Animator or Game Artist
If you've gotten Ozawa's other books, then you already know how detailed his books get! This volume is no different and goes a step further by showing you actions in progress such as showing you each movement of a person walking. Then he shows you how to do the same action but at different angles and foreshortening. There's so much info in here that it'll take you awhile to digest all the information in it. It's stacked full of drawings and side notes!

There are quite a lot of action moves in this book, specifically hand-to-hand combat. No instructions on drawing weapons even though the cover shows them.

Quite unlike Martials Arts & Combat Sports and Illustrating Battles editions, this book prep you to think in 3 dimensions and animation-type movement. If you're set on making animations and video games in the future, this book is the best way to learn spatial relations and seeing your characters more than just one or two-dimensionally.

If you're into making manga, getting this book won't hurt at all but you're probably better off getting the Illustrating Battles or Martials Arts & Combat Sports book initially.

Like his other editions, this book is young-reader friendly and covers nudity well using block, wire, and wooden model figures.



1 out of 5 starsUgh!
When I first got this book it looked like it would help me with martial arts and japanese moves. Boy was I wrong. The very fact that this is japanese animation would make the reader ASSUME this was japanese Battling. Instead, I got HUGE Bozos, throwing punches and absolutely no martial arts. In this book, Tadashi was so busy showing the angles of just one kick, that he has absolutely NO variety WHATSOEVER! I'm serious, just one move takes him up to four pages to get his point across. Do yourself a favor and skip Volume 4 MASTERING BATTLE AND ACTION MOVES in Tadashi's work.



1 out of 5 starsnot as good as id hoped
after getting the first three volumes of this series i admit to being a bit over-expectant of this volume. not to mention i am also guilty of judging it by its cover. as usual it starts off with some useful information about movement or anything it could be covering in this book, which i like very much and has very useful tips. however towards the part of the book where it begins to have illustrations of kicks and punches and stuff, i was utterly disapointed. the cover suggests that the book contains something on sword fighting or knife-fighting, or graceful battles, but was completly off. the battles in this book are like street fights, something i was totally not interested in. All it has is overly-masculine people throwing elbow jabs and drop kicks. there is an even distribution of girls and boys in this book, but none of them seem to be at all related to the kind of battles on the cover or back page. i suggest before buying this book you understand it will NOT give that many battle moves. it never even touches upon knives or swords. and pretty much the only action moves are people going from a walk to a run.


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