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World Famous Comics: Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
By: Eric Cagle, David Chart, Andrew Kenrick, Andrew Law, Robert J. Schwalb
Publisher: Fantasy Flight Games
Average Rating:5.00 out of 5.00 stars
Binding: Paperback
Label: Fantasy Flight Games
Number of Items: 1
Number of Pages: 256
Publication Date: July 01, 2008

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Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
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Editorial Comments

Product Description:
Tome of Salvation provides a detailed look at religion in the Empire, exploring faith's role and function within the nation's convoluted and complex society. Inside this massive sourcebook you will find new magic spells, new rituals and artifacts, new careers, and extensive details on gods, festivals, holy days, and the lives of Old World priests.


Customer Reviews
Average Rating:5.00 out of 5.00 stars

4 out of 5 starsExcellent sourcebook
I was very impressed with this sourcebook, both from a roleplay and mechanics point of view. Having played Warhammer Fantasy since second edition, I have been very happy with the level of detail balance versus playability of this editions books in general.



5 out of 5 starsGreat read
Tome of salvation (ToS) offered me a great and in-depth insight into the mechanics of religion in the Warhammer Fantasy universe. ToS lets you understand why the inhabitants of the old world embrace religion and also has a very detailed section for each faith. Its very interesting and Iam very happy i purchased this title. I highly reccommend the ToS to experienced and hardcore readers of Warhammer Fantasy that crave for more knowledge about the old world.

Overall, Illustraions are great and a great read - 5 stars.



5 out of 5 starsWarhammer
Classic RPG. I prefer this game to AD&D. Game mechanics are more simple which makes it quicker to learn. The career advancement is much more interesting and I like being able to build your characters statistics in a more intelligent manner. Unfortunately most people are sheep and unwilling to give most other games a chance. If more people who play AD&D would give this game a chance and play a few sessions of it, I know there would be less people playing AD&D.



5 out of 5 starsThe World of Warhammer comes to life even more!
I personally think that this book truly helps give new life to the world of Warhammer. Other books list gods and pantheons and what spells they get and stick to that. But this book gives you important holidays, gestures, minor local gods, people's feelings, different orders and radical beliefs, how other's see elder races's gods, etc. It actually gives you the means to show why religion is more than just a skill bonus or special power. These are gods who are prayed to when the people are troubled, who races and kingdoms go to war for, and who willingly (or unwillingly) die or be executed for. It shows once more Warhammer's dedication to a roleplaying game.

And yes, there are still very, very cool new rules, careers, and spells and such. Very sweet book.



5 out of 5 starsA masterpiece equal and as important as «Tome of Corruption» for this fantasy universe.
Before Tome of Salvation the Gods in Warhammer universe had meat mostly around the gods of Chaos. The ruinous powers and their followers was so well developed that it was leaving all the other gods in a secondary role at best (except maybe Sigmar and Ulric, but what the players had at their disposal was still far from what have been dug about the Chaos gods). The background about the Classical Gods (Verena, Shaylla, Sigmar, Morr, etc) was so thin that it was not appealing for the players to take these gods as a key stone around which a character could be built. The book Tome of Salvation comes to fix this by adding content to the Classical Gods. It goes even further by providing matter concerning the role and the importance of faith in the Old World in general. It defines the life of a priest and how each differ according to the god they worship. It explains how the common folks and nobles deals with the Classical Gods, the superstition and the ancestor spirits. The book provides also information concerning the minor gods of the Old World. It deals with the issue of the outlawed gods, such as Khaine and Gunndred, outside the famous Chaos Gods. It gives also some information about the Gods of the other races (Dwarf, Elf, Halfling) and how their faith differ.

If Tome of Corruption is essential to Warhammer by the review and the information it give about the influence and power the Chaos have in this universe, Tome of Salvation marks an important turning point because it come to add content and depth to those who are benevolent. It comes also to offer an alternative to those who are evil in intent but who do not worship or rely on the faith for the Ruinous Power.

For the numerous topics this book explores and develops for the first time, it is doomed to become a classic for the world of Warhammer.

Here is the Table of contents:

Chapter I: A Brief History of the Cults of the Empire.

Chapter II: Old World Cults

The Cult of Manann
The Cult of Morr
The Cult of Myrmidia
The Cult of Ranald
The Cult of Shallya
The Cult of Sigmar
The Cult of Taal and Rhya
The Cult of Ulric
The Cult of Verena

Chapter III: Folk Worship

Noble vs. Folk Worship
Minor Deities
Ancestor Spirits
Superstitions and Folk Customs
- Magic and superstition
- The Evil Eye
- Variations in the Folk Customs
- Prayers and Holy Sayings
- Showing faith
- Venerated Souls of the Empire

Chapter IV: Extremes of Faith

The Reasons Why
Motivations of the Truly Pious
Major Fanatical Sects
- Manann
- Morr
- Myrmidia
- Ranald
- Shallya
- Sigmar
- Taal and Rhya
- Ulric
- Verena
Acts of Faith
-penance
-punishment
-sacrifice
-service
A Temple of Flesh
- Abstinence
- Mortification
New Careers
Tensions Between The Cults
-theological differences
-behavior
-personal differences

Chapter V: Other Gods

-Gunndred
-Handrich
Foreign Gods In The Empire
Dwarf, Elf, and Halfling Gods
Gods and Monsters
Outlawed Gods
- Outlawed or Chaos?
- Khaine
- Other outlawed gods
- False beliefs
The Dark Gods

Chapter VI:Festivals, Holy Days, and Rights of Passage

The Imperial Calendar
Holidays
Rites of Passage
- Pregnancy and fatherhood
- Birth
- Dooming
- Quickening
- Marriage
- Divorce
- Journeyman's Release
- Soldier's Day
A Sample Town's Year of Festivals

Chapter VII: A Holy World

Places of Worship
- Shrines
- Temples
- Monasteries
The Monastery of the Dark Maiden
Holy Sites
Pilgrimages
The Road to Couronne

Chapter VIII: The Life of A Priest

To Be A Priest
A Priest For Every Occasion
Different Paths
- Manann
- Morr
- Myrmidia
- Ranald
- Shallya
- Sigmar
- Taal and Rhya
- Ulric
- Verena
- A wandering life
The Laity
I Need A Priest!

Chapter IX: The Holy Warriors

Crusades
The Holy Orders
- Knights of the White Wolf
- The Black Guard
- Knights of the Blazing Sun
- Knights of the Everlasting Light
- Longshanks
- Knights Griffon
- Sons of Manann
- Other orders
Templar Careers
Hammers of Righteousness, Shields of Faith
-new weaponry
-new armor and clothing
Men of God, Men of War

Chapter X: Miracles

The Book of Prayers
Divine Magic
Divine Lores
The Wrath of the Gods
Optional Rule: Mark of the Gods
Relics

Index

(I only included the "-sub category" on an entry of the table of contents when I thought it could help to define it more specificly.)


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