World Famous Comics: WFRP Tome of Corruption (Warhammer Fantasy Roleplay)
WFRP Tome of Corruption (Warhammer Fantasy Roleplay)
By: Green Ronin Publisher: Black Industries Average Rating: Binding: Hardcover Label: Black Industries Number of Items: 1 Number of Pages: 256 Publication Date: October 10, 2006
AWESOME! The Warhammer Book of Corruption is easily one of the best RPG books I've ever read. I would compare it to Monte Cook's Book of Vile Darkness, or either of D&D's fiendish codices in terms of horrific, otherworldly weirdness, but the Book of Corruption seems to go beyond even those volumes. The author is unafraid to list, hint at, or describe in detail when necessary, the sort of strange and disturbing things, cults, items, mutations, and monsters present in the Old World; which goes far to portray the setting as the frightening place that it is, so that the reader can see why and how the peasantry have the unsettling superstitious customs that they do (which are also talked about throughout the book). It also does the task of revealing clearly WHY any otherwise normal person might be tempted or coerced into joining a cult, and provides numerous adventure hooks for how an adventuring team would encounter one. All of these aspects seem to flow together perfectly - without spending too many pages on any one facet - to provide a very realistic, believable, and dark setting. With all of the information on mutations (176 results on the primary table), and on the nature of chaos, corruption, and evil itself, this book certainly has philosophical and literary value suitable for other roleplaying games as well; and it can easily be used as a sourcebook for D&D, Ravenloft, Dark*Matter, World of Darkness, or any other RPG that has darkness, evil or fear at its core. As a collector my opinion is that this is simply one of the best books out there. To portray realistic, alienistic horror is often a difficult thing, and the Tome of Corruption does the job flawlessly.
Wonderfully vile! This vile tome is packed with foul goodness. The massive list of mutations alone is worth the price of the book. All kinds of foul things for the fiendish GM to throw at their players! Be warned though as just a brief glimpse at the pages of this thrice damned work will cause you the loss of your sanity!!!!
The Big Book of Chaotic Things This book provides so much info on things gamemasters need to know to to write a cool Chaos adventure. Norsca, daemons, beastmen, more nasties, and mutations and cults. So much fun. Great to read and slightly disturbing. Highly recommended.
This is the best book about Chaos in Warhammer written to this day. I have read most if not ALL the books about Chaos in Warhammer Fantasy. I read the two tomes of Realms of Chaos. I also read Complete Liber Chaotica, WHFB Beast of Chaos and WHFB Hordes of Chaos. This one is by far the most complete on the topic and the most pleasant and interesting to read followed closely by Complete Liber Chaotica. I cannot recommand you this book enough for every fan of Warhammer Fantasy (RPG players or NOT). Even the readers interested by Fantastic universe could find this reading interesting.
Tome of Corruption add also a lot of new content concerning Chaos that have never been written so far in other Warhammer books. It push the topic much more further and embrace it widely. It cover in detail many old and new aspects.
You will find in this book the following chapters:
A first Part: The Enemy Within
1- Chaos in the Old World
2- The lost and the damned
3- Catalogue of Change (MORE than 150 mutations. A general random table and 4 random tables adapted for each Chaos Gods.)
4- Cults of Chaos (It feature also cultist career for each four Chaos Gods)
5- Objects of Chaos
A second Part: Shadows of Chaos
6- The Places between: Life in the wilderness
7- Beasts of Chaos (and the template to play one as PC...)
8- Menagerie of the Strange
9- Defenders of the Empire (Some words about the Witch Hunters and the other enemies of Chaos)
Part III: The Chaos Wastes
10- The Chaos Wastes (The Landscape of Chaos)
11- Norsca (The Norsca region and his folks and their culture are explain in details. Template are given to play a norse and specific career related to norse people are also offered.)
12- Hordes of Chaos (A distinction is made between the Norsemen and the other people who follow more directly and specificaly the Chaos Gods. Template are presented to play a men of the Hordes of Chaos such as the Kurgan)
13- Slaves to Darkness (This chapter have the following section that every Chaos worshiper is looking for: Champion of Chaos, Chaos Sorcerers, Rewards of Chaos, Retinues. Basicly, this section explain the path followed by those who worship the Chaos Gods. It give the career associated to this path and the advantages and dangers it represent.)
14- Chaos Armory
Part IV: Realm of Chaos
15- The Ruinous powers (The four Gods of Chaos)
16- Beyond the Wastes of Chaos (Walk toward the Eye like no other book have brought you before. Then enter into the Realms of Chaos themselves. Sanity is for the weaks!)
17- Chaos Sorcery (New spells, tables and background diging about magic)
18- Legion of Chaos (The stats blocks about the Major and Lesser Chaos Gods Daemons... Your player will be able to fight for the best and the worst the Bloodthirster, the Keepers of Secrets, the Horror of Tzeentch and all the other classic Daemons commonly associated to the Chaos Gods. This section also explain how to design your own new Daemons and give you the proper random table to build them)
19- Masters of Chaos
Great Setting Material Tome of Corruption is all about flavor. The book is long on setting material and mercifully short on rules and even those still amount to flavor and setting material. Running a long-term game with many of the rules included would be difficult or downright impossible. The amount of raw power that is available to the players and GMs is huge. Some of the more powerful features, in an effort to reflect their abilities in the tabletop version of Warhammer, would slaughter an entire army of PCs. Many of the careers are also ridiculously powerful. Gamemasters are going to want to be extremely careful in what they allow players to take from the book, but for anyone who wants to run a high-powered epic game the Tome of Corruption provides everything and more.
The Tome of Corruption is also a great read. For those who don?t like rules the mechanics are presented in such a manner as to be almost totally separated from the setting material. Unlike many supplements the point of the book is not just to create more rules but to add to the setting.
If you can't use it in a WFRP game then it is a great idea mine for other games or for pleasure reading.