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World Famous Comics: Anime Studio: The Official Guide
Anime Studio: The Official Guide
By: Kelly L Murdock
Publisher: Course Technology PTR
Average Rating:4.50 out of 5.00 stars
Binding: Paperback
Label: Course Technology PTR
Number of Items: 1
Number of Pages: 487
Publication Date: January 18, 2008

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Anime Studio: The Official Guide
List Price: $39.99
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Editorial Comments

Product Description:
Discover all of the unique capabilities of Anime Studio, a 2D animation software program with some amazing advanced features such as the ability to move the camera in 3D, a bone-based rigging system for manipulating 2D images and vectors, particle systems, dynamic bones, and the ability to import and view 3D models with textures. "Anime Studio™: The Official Guide" shows first-time animators, hobbyists, and digital enthusiasts how to create, render, and animate characters and even entire scenes that can be exported to various video, TV, and web formats for viewing and sharing. Using clear examples and step-by-step tutorials to help you conquer each feature and new skill, the book includes instruction on managing and configuring the workspace, working with layers, using drawing tools, editing curves, working with bones, and adding sound. You’ll even learn how to render a final scene and export it, import and integrate 3D models and textures, video, and Photoshop files, and add special effects. "Anime Studio: The Official Guide" will help you master all of the essential features of the software as well as give you creative inspiration for your own projects when you are ready to go beyond the basics with this innovative animation program.


Customer Reviews
Average Rating:4.50 out of 5.00 stars

4 out of 5 starsExtensive resource for both the novice and advanced user
This book by Kelly L Murdock is an extensive resource for both the novice and advanced Anime Studio user. The short, single-topic chapters are organized to make it easy for the reader to find information throughout the project workflow. Murdock uses simplified example files, included on the book's CD, to demonstrate each step of the production process.

Murdock begins with something that I haven't seen included in computer software books of late which is a history of Anime Studio. Next, he jumps right in to a discussion of the layout of the user interface, keyboard shortcuts and customizing the workspace. With that out of the way, he walks the reader through starting a new project, and opening and saving existing projects.

As with most animation and graphics programs, layers are used for structuring and organizing your project. Murdock thoroughly covers the basics of vector layers as well as blend modes and masking. Now you are ready to create the objects that you will eventually animate. He discusses aspects of vector drawing including freehand drawing, points, curves, regular shapes and built-in drawing scripts, a very nice feature of Anime Studio. Text is next on the agenda and Murdock covers adding text to your project and how to work with the text once it has been converted to curves and points.

In the next few chapters, Murdock reduces Anime Studio objects down to their primary elements which are points, curves, fills and outlines. He covers the basics such as selecting, deleting, editing and transforming each of these individual parts. Most of the color and effects applied to these primary elements are controlled through the Styles palette. You will learn how to apply color to outlines and fills as well as use brushes and special effects.

Now that Murdock has covered all the basics for creating objects or content in Anime Studio, its time to introduce animation. He starts with a discussion of camera motion and 3D space and moves on to cover bones and skeletal hierarchy which you will bind to your characters to control their movements. Once you can move your characters like a puppeteer, you will build a sequence of movements into an animation using keyframes, graphs and scripts within the Timeline palette.

Next, Murdock switches gears to discuss the Content Library and several ways to import content into your project such as movies, 3D objects, vector images from Illustrator and non-vector images from Photoshop. Finally, he discusses the Actions palette, the LUA scripting language and creating reuseable scripts.

You have several options for publishing your animation and Murdock discusses how to preview a render of your scene and how to export your animation in the Flash, AVI and QuickTime formats.

Kelly L Murdock has worked on several large-scale 3D projects and is the author of many computer graphics books.



5 out of 5 starsGot Moho or Anime Studio You Need this Book
Whether you're a new Anime Studio user or came over from the Moho days, this is the book you've been looking for. Gets into the nitty-gritty of the software. How to do task quickly so you can concentrate on your art.


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