World Famous Comics NetworkWorld Famous Comics Network Action Is My Reward.comWorld Famous Comics CommunityComic Book ClassifiedsMid-Ohio-Con
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Sat, 26-Jul-2008
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
TrevorTrevor
Piper & Lee
Megaton ManMegaton Man
Don Simpson


NewsNEWS 26-Jul-2008 3:58am
Planetwide Games Teams Up With 4Kids Ent...
Psychiatrists say Batman movie is not fo...
'Batman's' Gotham is New York, right? Na...
Catching up on comics

Comic Book - Movie - Video Game - Anime 

Your Name Here! Click Here for Advertiser Info!
Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
By: Roland Hess
Publisher: No Starch Press
Average Rating:3.50 out of 5.00 stars
Binding: Paperback
Format: Illustrated
Label: No Starch Press
Number of Items: 1
Number of Pages: 376
Publication Date: September 27, 2007

Enlarge Image
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
List Price: $44.95
Used Price: $25.23
3rd Party New: $25.51
Amazon's Price: $29.67

You Save: $15.28 (34%)
Usually ships in 24 hours


Similar Items

Introducing Character Animation with Blender

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Beginning GIMP: From Novice to Professional (Beginning from Novice to Professional)

The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers

The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
More Similar Items...

Editorial Comments

Product Description:
Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.

Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.

If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:

  • Object manipulation and animation
  • Mesh and sculpt modeling and shape animation
  • Materials and texturing (including UV unwrapping)
  • Lighting and rendering
  • Particle animation
  • Character rigging and animation
  • Node-based composition

    The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.

    The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender-the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.

    Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.


    Customer Reviews
    Average Rating:3.50 out of 5.00 stars

    4 out of 5 starsNeed to learn Blender? Start here.
    This book is composed by 372 (black and white) pages featuring 15 chapters, describing Blender 2.43 and later bug fix revisions in its essential features needed to start working with this wonderful piece of always evolving software. The book try to "hit" the biggest audience possible and it is tailored to three kind of people: those who are completely new to 3D and Blender, those who are new to Blender but have reasonable 3D experience (and maybe want to read the book for software evaluation)and those who already know Blender but need a refresh in their knowledge to fill the gap with latest Blender development.
    This book has been written by well renowed Blender artists and chapters are packed and extended in a wonderful book by editor and lead author Roland Hess. Each chapter speaks its own voice, so you can read the book in a non particular order and they're divided in two parts: a tutorial part (in which you explore main tools and techniques with a "learn by doing" approach) and a discussion part in which more detailed concepts are explained, completing the topic with further advices and tips.
    Chapters are grouped by topic (basics, modelling, animation and rendering) and they are:

    Chapter 0: How to Get Blender and Install it.
    Maybe this chapter is completely unuseful. If you're interested in this software, probably you already own Blender, you know where to get it and you know how to unzip/untar an archive or double click on an executable to install it (depending on your operating system). Fortunately, it's only 3 pages long and include a reference on where to get help when you need it.

    Chapter 1: An Introduction to 3D Art (Roland Hess)
    This 11 pages long chapter gives you a gently introduction to 3D art, how it is accomplished and what working with a 3D app means. It's short but still worth reading, especially for those who are completely new to the 3D world. It describes the main differences between triangles and quads (and their relationship), the necessity of materials to achieve realism, the importance of modeling tools and an accurate lighting description and the (very basic) principles of animation, keyframing and rigging. Read this chapter if you're new to 3D, you will surely be interested.

    Chapter 2: The Blender Interface (Roland Hess)
    As the title imply, this chapter gives you an overview of the Blender interface. Many new users gets frustrated with the Blender interface at first. This is no longer the case, as the chapter gives you nice informations on how to master the basic concepts to work proficently. After reading this chapter, you will finally appreciate this interface and you will be able to exploit the real potential of the efficient workflow it produces. Headers, the toolbox, the buttons window, orthographic/perspective modes, layout adjustments, all is covered here.

    Chapter 3: Object Manipulation (Roland Hess)
    No exageration, this is the most important chapter of the book. The material covered here will be used all over the book and it's a description of the basic knowledge to use the program and its main tools. Many important principles described here are the basis of most of the Blender tools. This chapter is structered in a way you will work through a simple Blender project, complete with a keyframe animation.
    Main hotkeys and functionality are covered and it will touch concepts like undo/redo, the meaning and use of the 3D cursor, adding objects to a scene, moving/rotating/scaling principles, transform manipulators and their activation/use, mouse gestures, object duplication, what empties objects are and how to use them, object parenting, the snapping menu (very important), layer management, object constraints and the basic of keyframing animation. If you are new to Blender and 3D in general, this chapter will teach you the basics of working with a 3D modelling package. A very well written and informative chapter. You will be surprised on how many topics can be well covered in just 37 pages.

    Chapter 4: Mesh Modeling (contribution by Kevin Braun)
    How to produce complex objects with Blender using its modeling tools. I really enjoyed this chapter. You will build a complete bridge with wonderfully decorated pillars. You will discover various kind of selection tools fo verticies, edges or faces, how to effectively use the mirror modifier, how to subdivide objects, the art of the knife tool, object extrusion, a good introduction of the proportional editing tool, the loopcut tool, edge slide, edge loop/ring selections, the use of the array modifier and much, much more... Even experienced users may learn something new from this chapter. Personally speaking, I liked the technique described to pull vertices into inline. This is used everywhere in modeling but it wasn't described in any book I bought in the past.

    Chapter 5: Multiresolution Sculpting (Tom Musgrove)
    Multiresolution sculpting is an approach to mesh modeling that allows you to shape and add detail to a mesh by pushing and pulling polygons with specific sculpting tools (brushes), instead of direct manipulating vertices/edges/faces. Not much to say about this chapter, you will produce a nice detailed monster using the draw/layer/grab/inflate/pinch brushes. It will teach you all the tools needed for sculpt modeling, including informations on how to use a regular texture and transforming it in a brush. Mesh hiding to improve performance is also explained in detail. Advices and tips complete this nicely structured chapter.

    Chapter 6: Character Animation (contribution by Ryan Dale)
    Character animation is a huge field and not much can be covered in 23 pages. But this chapter make a tremendous good job in concentrating much of the key concepts of character animation in a good practical tutorial. You will produce a complete walkcycle and you will be introduced to various stages of the walkcycle poses. The Timeline Window, the Action editor and the NLA editor are the main actors for character animation production and they're well covered in this chapter. Inverse Kinematic (IK) and Forward Kinematic (FK)are also introduced. Good the choice of presenting character animation before introducing rigging/skinning concepts (which are concepts explained in the next chapter).

    Chapter 7: Rigging and Skinning (contribution by Ryan Dale)
    The natural extension to the previous chapter. All the basic knowledge you need to create a solid rig and hook it to a mesh is here. You will be introduced to bone creation/manipulation, bone naming and its importance, bone layers, parent/child relationship with bones, IK (inverse kinematic) chains, constraints usage and explanations like Locked Track, Copy Location/Rotation, Track To, Floor, Stretch To and the IK solver. The skinning part (hooking the final rig to a mesh) covers the main concepts like the Armature Modifier, envelopes, vertex groups and has a nice tutorial on weight painting too for a fine control of mesh deformation. Rigging/skinning is the essence of character animation and naturally not everything can be covered here. The only complain I do with this chapter is that it doesn't cover many useful constraints.

    Chapter 8: Shape Keys (by Andy Dolphin)
    Shape keys are the Blender implementation of what other packages call "morph targets" and it's a new implementation of what Blender called RVK (Relative Vertex Keys) and AVK (Absolute Vertex Keys) in the past. Very useful in facial animation, shape keys are the way Blender implements mesh deformation in a time aware manner (animatable). This tutorial teach you how to create/edit multiple shape keys and how to use them in conjunction with the action editor to produce mesh deformations by editing vertex keys in the action editor. And it does a good job in this. After you read this chapter, you will have full control of these concepts.

    Chapter 9: Materials and Textures (contribution by Colin Lister)
    The chapter I liked less. It stresses a lot on real materials observation (and this is right) but it gives little informations on the settings meaning. You will produce a "wood like" material and you will enrich it with a coffee stain. It left out many interesting concepts on material creation and this is a real pity. It does not even mention the difference of having two texture channels with the same texture and two separate channels with the same texture. Fortunately, the discussion part of the chapter try to fill the gap but it's still insufficient. I was expecting more from a chapter that's 30 pages long, to be honest. There is nothing about shader editing with nodes. What a pity!

    Chapter 10: UV Mapping (contribution by Modron)
    Suzanne unwrapping! Modron will guide you through the art of mesh unwrapping, a refined method for texturing complex objects. As an exercise, you will going to unwrap the Suzanne mesh (Blender's mascotte) using the automatic unwrapper (the easy method ...) exploring texture painting in the UV editor and in 3D view using texture painting mode. You will have fun with the live unwrap transform. Easy, informative and direct to the point.

    Remaining chapters are a gentle introduction to the topics and are not advanced at all, but they give you the understanding you need to read more advanced material on these subjects.

    So, from what I said so far, you have already understood we are speaking about a very good book to begin with, with many topics covered, useful to read more advanced documentation. A very good book, but still far to be perfect and these are the reasons why I give it 4 stars:

    1) It doesn't cover scene management (link/append features) also known as "the blender database" and the obData system. This is very basic knowledge (and unintuitive, I would say, expecially the obData system) so it really should have been covered in this book.
    2) Figures are (sometimes) really too dark to be useful. Fortunately they can be downloaded from the support site (*).
    3) It has many errors. Not bad errors but still it has many of them (again, look the support site).
    4) It does not cover many new features since the 2.3 guide, so its use for updating your knowledge is limited.

    (*): The book has a support site that contains an errata, all images used in the book and some additional files to play with.
    You can reach this site at http://wiki.blender.org/index.php/Books/Essential_Blender

    Conclusion: if you are a new Blender user (new to Blender and 3D) you should buy this book without thinking twice. If you're new to Blender but you already know 3D, you should buy this book as well. If you know Blender and you have already read the 2.3 guide, you may want to skip this book and buy something more advanced and illuminating, like "Introducing Character Animation With Blender" by Tony Mullen, for example, if you're interested in animation or "Bounce, Tumble and Splash!" by the same author, if you're interested in physical simulations. New features can always be learned from the user manual on the Blender wiki, assuming you already have the basics.



    5 out of 5 starsClarifying Some Things
    I have not actually read through the book entirely yet, so I'm not going to address the content at all. What I did want to clarify is that there seem to be a lot of comments about poor picture quality. Okay - they're not stellar full-color prints with 3D popouts. But they're hardly as bad as I've seen them repeatedly described. I was a bit nervous about ordering this book, but the pictures easily compare to the quality of "Introducing Character Animation with Blender" by Tony Mullen (which, btw, are black and white as well), a book we probably all know and love (and I'm very glad I own). So, to those interested in buying, don't let a bunch of negativity about image quality get in your way. I'm very much looking forward to using this book.



    4 out of 5 starsGood For Learning The basics
    I am not done reading the whole book, but so far I feel much more knowledgeable about Blender. There are a few problems with the book though. A lot of the pictures are small and hard to make out, also they are not in color so showing off how Blender uses color for different modes is impossible. Overall it seems to be a very good book for beginners, it does skip a lot of more advanced features for other books to cover.



    5 out of 5 starsGreat Book!
    This is exactly what I needed to learn Blender - well written with lots of illustrations.



    3 out of 5 starswritten well but poor illustration.
    I think it is well written but the illustrations are rather poor. A book like this that teaches a subject dealing with imagery etc. should be well illustrated.


    Related Categories:Similar Items

    Introducing Character Animation with Blender

    Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

    Beginning GIMP: From Novice to Professional (Beginning from Novice to Professional)

    The Artist's Guide to GIMP Effects: Creative Techniques for Photographers, Artists, and Designers

    The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
    More Similar Items...

  • Books
     Comics
      Comic Strips
      How to Draw Comics
      How to Draw Manga

     Graphic Novels
      AiT/Planet Lar
      Alternative Comics
      Archie Comics
      Avatar Press
      DC Comics
        Batman
        Justice League
        Superman
      Dark Horse Comics
        Hellboy
        Sin City
        Star Wars
      Drawn & Quarterly
      Devil's Due Publishing
      Dreamwave
      Fantagraphics Books
      Gemstone/Gladstone
      IDW Publishing
      Image Comics
      Kitchen Sink Press
      Marvel Comics
        Fantastic Four
        Spider-Man
        Wolverine
        X-Men
      Oni Press
      SLG/Slave Labor
      TwoMorrows
      Top Shelf Productions

     Manga
      ADV Manga
      Antarctic Press
      Central Park Media
      Digital Manga
      Gutsoon
      TokyoPop
      Viz Communications

     Books
      Animation
      Antiques & Collectibles
      Art Instruction & Ref.
      Art Reference
      Arts
      Business
      Cartooning
      Children's
      Computer Graphics
      Computers & Internet
      Digital Business
      Drawing (general)
      Entertainment
      Entrepreneurship
      Figure Drawing
      Games
      Graphic Design
      Horror
      Humor
      Literature & Fiction
      Movies
      Music
      Mystery & Thrillers
      Nonfiction
      Photography
      Pop Culture Collectibles
      Popular Culture
      Publishing & Books
      Reference
      Role Playing & Fantasy
      Sci-Fi & Fantasy
      Screenwriting Film
      Screenwriting TV
      Sketchbooks/Journals
      Stationary
      Teens
      Television
      Toys
      Video Games
      Writing

     Calendars


    WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop



    World Famous Comics Network
    Action Is My Reward.com
    ActionIsMyReward.com
    World Famous Comics Community
    ComicsCommunity.com
    Comic Book Classifieds
    ComicBookClassifieds.com
    Mid-Ohio-Con
    MidOhioCon.com

    GO SHOPPING >>

    © 1995 - 2008 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
    Advertiser Info . Terms of Use . Privacy Policy . Contact Info
    World Famous Comics Network