World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Sun, 5-Jul-2009
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
Megaton ManMegaton Man
Don Simpson
TrevorTrevor
Piper & Lee


NewsNEWS 4-Jul-2009 9:19pm
Summer heroes still find time to save th...
3 Days of Comics, Cards and Toys
10 Best Ongoing Comics
Top 10 Most Delayed Modern Comics

Comic Book - Movie - Video Game - Anime 

StarWarsShop.com - More Product. More Exclusives.
Please Support
CBLDF
Hero Initiative

Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: Scarlet Traces: The Great Game
Scarlet Traces: The Great Game
By: Ian Edginton, D'Israeli
Publisher: Dark Horse
Average Rating:4.50 out of 5.00 stars
Binding: Hardcover
Label: Dark Horse
Number of Items: 1
Number of Pages: 104
Publication Date: June 13, 2007

More Comics By: Ian Edginton, D'Israeli
Enlarge Image
Scarlet Traces: The Great Game
Used Price: $7.99
3rd Party New: $9.40
Amazon's Price: $14.95

Usually ships in 24 hours


Similar Items

Scarlet Traces

H. G. Wells' The War Of The Worlds

The League of Extraordinary Gentlemen: The Black Dossier

Kingdom Of The Wicked

The League of Extraordinary Gentlemen, Vol. 2
More Similar Items...

Editorial Comments

Product Description:
The front line of the War of the Worlds has been taken to the red planet itself! After almost four decades of conflict, the British invasion of Mars has ground into a bloody stalemate. The nation is cracking at the seams, and liberties are being revoked as Prime Minister Spry struggles to maintain order at home while waging war another world away. What does Spry have up his nasty little sleeve? Robert Autumn, aged gentleman adventurer and hero of Scarlet Traces, is determined to find out!


Customer Reviews
Average Rating:4.50 out of 5.00 stars

5 out of 5 starsA well written and well illustrated treat for retro- SF fans
As noted by the other reviewer(s), this graphic novel should appeal to all fans of `retro' SF and steampunk, such as devotees of the `Extraordinary Gentlemen' series of comics. And if you're not a steampunk fan but can appreciate good storytelling and handsome artwork, well, then you too should pick up a copy (along with `Scarlet Traces', if you haven't done so already).

[However, in a post-literate, XBox- and Playstation- dominated landscape, I suspect that some of the little nudges and sly pop culture references that appear in `Game' may draw blank looks from readers under 40.]

As a sequel to `Scarlet Traces', `Game' deals with the British-led war against the Martians on the latter's home turf. After ace news reporter Charlotte Hemmings (who seems to be based on the pioneering reporter Marguerite Higgins) looks a bit too closely at the political machinations behind the conduct of the war, she finds her life in danger. Aged adventurer Robert Autumn, from `Scarlet Traces', intervenes to save her, and arranges for Charlotte to journey to the battlefield. Once on Mars she discovers that there are bigger stories at play than just the combat with the Martians.

The Victorian-meets-alien aesthetic that defined the artwork of `Scarlet Traces' is thoroughly updated in `Game', which isn't shy about paying homage to the great `Dan Dare' British SF comics of the 50s and 60s.

Anyone who prefers their rocket ships to be needle-nosed, with great sweeping fins and colorful livery, will find satisfaction in `Game'. Both land and space battles are rendered with verve and color by D'Israeli, whose style calls to mind the cleanly delineated draftsmanship of European artists (such as Herge') of the mid-20th century. This may be a reflection of the book's initial incarnation as a web comic; however, it's gratifying to see yet another SF title that doesn't rely on the figurative art style so in vogue in so many horror or fantasy titles on the shelves.



4 out of 5 starsShould be called "The Really Good Game"
The most charming element of the Great Game, and its predecessor Scarlet Traces is the notion that following the H.G. Wells epic War of the Worlds, the British Empire reverse engineers captured Martian technology and become THE world power. Edginton does a wonderful job of believably inserting advanced alien technology into British culture and society, and the artwork of D'Isreal on both volumes is nothing short of stunning.

While the first volume is a guided tour of this alternate Britain, the Great Game picks up years later and follows photojournalist Charlotte Hemmings as she journeys to the Martian front, where English soldiers are the invaders. Again, as in the first book, not all is as it seems, and the march of progress steps to the cadence of conspiracy and deceit.

Despite the return of aged adventurer Robert Autumn from the first volume, this book doesn't have the same appeal. The story moves a bit too fast to maintain any real suspense, which drains the life out of the big reveal at the end of the book. A number of story elements have also recently appeared in other contemporary graphic novels; this book could just as easily have been a sequel to Alan Moore's League of Extraordinary Gentlemen, Volume Two, or Ministry of Space, by Warren Ellis.

It is still leaps and bounds ahead of most graphic novels on the shelf, and gets four stars. The art is beautiful and will appeal to Dan Dare fans. Though the pacing is rushed, the Great Game is fun science fiction and worth reading (at least once), Also, the thin hardback binding is alluring, and fits wonderfully next to Scarlet Traces and the War of the Worlds graphic novel adaptation by the same team.


Related Categories:Similar Items

Scarlet Traces

H. G. Wells' The War Of The Worlds

The League of Extraordinary Gentlemen: The Black Dossier

Kingdom Of The Wicked

The League of Extraordinary Gentlemen, Vol. 2
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Shop



World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2009 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network