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World Famous Comics: Oadenol's Codex (Exalted Roleplaying)
Oadenol's Codex (Exalted Roleplaying)
By: John Chambers
Publisher: White Wolf Publishing
Average Rating:4.00 out of 5.00 stars
Binding: Paperback
Label: White Wolf Publishing
Number of Items: 1
Number of Pages: 160
Publication Date: May 30, 2007

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Oadenol's Codex (Exalted Roleplaying)
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Editorial Comments

Product Description:
Oadenol's Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted's Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and preternaturalists the tools they need to ply their arcane trades. This book includes: A plethora of ready-made artifacts, hearthstones, prodigies and manses for characters to own and Storytellers to weave into their series, Rules for creating new and unique artifacts and manses, Complete rules for thaumaturgy.


Customer Reviews
Average Rating:4.00 out of 5.00 stars

4 out of 5 starsGreat book for mortal magic in Exalted
Although artifice is rumored to be just for essence wielders, this book shows otherwise. And it rocks. Mortals can try to make small wonders! Now magic is for almost everyone and small miracles can be achieved without need of been Exalted. Been Exalted just improves an makes faster this natural way of magic in the world of Creation.

Rules for thaumaturgy as well as new procedures and processes. Great thing and of course a lot of applications and how to use em as well as guidelines for creating even more procedures.

Rules for Demense and Manse creation. Built with a point by point purchase and interesting powers for each manse. Also examples of several of em.

A vast list of useful Hearthstones by level, by Element and by Celestial alignment.

Guidelines to create artifacts instead of magitech. Also quite few pages of examples of solid artifacts. A good companion to magitech. YET I dont see why the need to create another kind of artifacts. BUT it is a good idea really. Magitech is like advanced sciene and Artifice is more of a natural wonders discovery and mix.

Also few examples of natural wonders of Creation.



4 out of 5 starsUseful Continuation of the magic books
This book contains all the hard rules for artifact and manse creation, most likely needed for Storytellers, and can be useful for players. It adds information on new artifacts, although none are as interesting as in the previous book of sorcery, as well as a slew of new hearthstones. Information for custom artifacts is included and a similar system for manses has been added, allowing for things like magically hidden manses, and even factory cathedral manses (those used for creation of the higher level artifacts)


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