Dry but helpful Like most rulebooks, this book reads like stereo instructions. It is, however, everything a DM or player of basic D&D.
Recipient was thrilled I can't say too much from my own experience. I bought this as a gift. But the recipient was thrilled and says he 'had a weekend long "geekfest" because of this book'! :) (Those were his exact words, I swear!)
3rd Edition D&D needs a book like this. The Rules Cyclopedia is the type of rulebook that 3rd Edition D&D lacks. Rather than requiring a library worth of books, everything you need to play the game is contained in this one, straightforward and well organized volume. Character, Monster, Treasure and Adventuring rules are all contained within these pages. This book, plus pencil, paper and dice are all a player and DM need for an evening of fantasy adventure. If Wizards of the Coast produced a book like this for 3rd edition, I would buy it in an instant.
Rules!! This is a very good resource book for not only D&D, AD&D, but also newer versions of the game. I use it for ideas in running a Castles and Crusades game. It is one of the best gaming books ever printed by TSR, possibly the best period. Find it and buy it!
A Classic - Must for Every D&D Player The D&D Rules Cyclopedia is undoubtedly a classic. Every rule from the Basic to Masters boxed sets is covered in a very easy-to-read format. Multiple coloured maps of major Known World countries are in this book, along with brief descriptions. Additionally, an entire coloured map of both the Known World and Hollow World. A multitude of monsters are presented, including ones inhabiting the outer planes of existence. Every piece of information you could want about beginning any character and advancing to the hghest possible level also here. Tips for the DM on starting and running a campaign. Every other rule concerning combat encounters (very easy-to-understand) evasion, movement (both on foot and on any conceivable other mode of transportation, from ship to wagon, to horse etc.) Many treasure and magical item tables are very useful. Information on how players advance by acquiring treasure etc. One of the most useful things is a "Balancing Encounters" table which, although optional for the DM, allows him/her to always create fair encounters that will challenge players. Whether you're experienced or a newcomer, this book is truly a must-have, a reference work for D&D players of all levels and DM's.