World Famous Comics: The Art of Over the Garden Wall |
| The Art of Over the Garden Wall |
|By: Patrick McHale, Sean Edgar|
Publisher: Dark Horse Books
Average Rating: see reviews
Number of Items: 1
Number of Pages: 184
Publication Date: September 26, 2017
Release Date: September 26, 2017
Studio: Dark Horse Books
Other Editions:More Comics By: Patrick McHale, Sean Edgar
- Well-known as the creative director and writer on Cartoon Network's Adventure Time series, McHale is an artist/writer/cartoonist and the creator of the Over the Garden Wall mini-series.
- 184 page hardcover book.
- Also includes commentary from creators Patrick McHale and Nick Cross, interviews with the cast and crew, and more!
- This volume contains hundreds of pieces of concept art and sketches, and a comprehensive look at the show's breathtaking production art.
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Venture into the Unknown! A complete tour through the development and production of the Emmy-winning animated miniseries Over the Garden Wall, this volume contains hundreds of pieces of concept art and sketches, and a comprehensive look at the show’s breathtaking production art.
From the original Tome of the Unknown: Harvest Melody pilot, through each of the episodes, and beyond, take a strange and wonderful journey with Wirt, Greg, and Beatrice. Learn how the award-winning backgrounds were created, see animation storyboards, and even take a behind-the-scenes look at the production of the Mondo vinyl soundtrack and “For Sara” mix tape, as well as the ongoing Boom! Studios comics. Sean Edgar guides the tour, which includes commentary from creators Patrick McHale and Nick Cross.
“I’m so happy Sean and Dark Horse got this book to happen! It’s been really interesting going through all my old sketchbooks, notes, and file folders in search of lost bits and pieces from the show’s development,” said Patrick McHale. “This handsome volume will contain a nice mixture of beautiful drawings and paintings from the series, amusing anecdotes about the process, unseen and unused artwork that didn’t make the final cut, other mysterious odds and ends, and a whole lot of horrible ugly early development sketches that should inspire people to say, ‘Hey, I could do better than that!’”
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