There! Syrtis Major! Did I ever tell you about the ... Space 1889 was not the greatest game ever produced. The marketing of the game seemed weak. And, to be perfectly frank (pun intended), many of the illustrations were terrible! But, inspite of that and the demise of GDW (a tragedy in my not-so-humble opinion), the game lives on in the small enclaves here and there, joined by the internet.
I think that really says the ideas behind the game mechanics were brilliant. And I'm grateful to those who produced the game.
Transactions was a great fanzine. It, too, had an ignominious end. Now, with these compilations, it lives again. And better, far better than before!
This compilation has accounts of two miniatures games, which lend a great deal to the playing of the game.
If you enjoy movies like "Zulu", "Rogues March", "Beau Geste", "Four Feathers" and "the Light That Failed", you'll love this book.
Better than the first volume, if that's possible! I loved the first volume that Mark and Matt put together, and the second was even better. Being a post-GDW-collapse convert to Space: 1889, I didn't even realize that there had been a "Transactions" fanzine. I think that the new format does more justice to the efforts of Mark and the varied authors to improve upon the basic game materials than the fanzine. I think that the second volume would be more useful to those who are looking for more general information on Victorian Era Gaming and not just for Space: 1889. Loved it! Eagerly awaiting the 3rd Volume.
A most welcome compilation! This volume collects the first four issues of the Transactions of the Royal Martian Geographical Society, a formerly-defunct magazine for GDW's late, lamented Space:1889. I regretted not acquiring these issues when they came out, but now I'm glad I waited. This combined edition is greatly superior to the originals: layout is improved, there are more graphics, and it is nice to have everything combined under one set of covers. The articles themselves are good-to-excellent in quality, and are frequently better than the material released for the original game. Many of the authors are professional historians or graduate students of history, and their depth of knowledge shows. The only thing preventing me from giving this product five stars were the facts that a: my copy (and mine alone, it seems, since I spoke with others who purchased this) was a little defective, and b: this product only covers Space: 1889--which was entirely fine by me, but might limit its appeal to other Victorian-era gamers who aren't great fans of the Space: 1889 universe. Future issues will broaden the coverage, I am told.
I am also told that the editors believe that this product was not 100% perfect, and that there is room for improvement. Personally, I don't see how. I found the product to be excellent, and welcome its release. And if volume 2 is going to be better than this, as the editors promise, it will be _extremely_ impressive indeed.
Wonderful resource for Space: 1889 If you like role playing in the Victorian Era, this is a resource that you won't want to pass on.
There are all sorts of nifty things, adventures, floorplans, characters, cross over ideas, and background flavor.