World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Mon, 13-Oct-2008
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
Megaton ManMegaton Man
Don Simpson
TrevorTrevor
Piper & Lee


NewsNEWS 13-Oct-2008 8:25am
Black inventors, pioneers come to life i...
Comic books are alive and kicking
Spoiler alert: Comic books are alive and...
Suburban man's quirky superheroes a new ...

Comic Book - Movie - Video Game - Anime 

Click here to organize, track and appraise your comic books!
Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: Mir: A Novel of Virtual Reality
Mir: A Novel of Virtual Reality
By: Alexander Besher
Publisher: Simon & Schuster
Average Rating:3.50 out of 5.00 stars
Binding: Hardcover
Label: Simon & Schuster
Number of Items: 1
Number of Pages: 304
Publication Date: July 07, 1998

Enlarge Image
Mir: A Novel of Virtual Reality
List Price: $24.00
Used Price: $0.01
Collectible: $24.00
3rd Party New: $3.46
Amazon's Price: $3.46

You Save: $20.54 (86%)
Usually ships in 1-2 business days


Similar Items

Chi: A Novel of Virtual Reality

Rim: A Novel of Virtual Reality
More Similar Items...

Editorial Comments

Product Description:

Mir. The Russian word for "peace," for "one world." Mir 3.0 is the code name for a piece of neural software that can change the world. And it's escaped carrying a virus that is hell-bent on doing just that.

The year is 2036 and the world is in the grip of a new cold war. The Berlin Wall is back up and concentration camps have been recreated. It is an eerily familiar conflict with a chilling new twist -- this is a battle for control of cyberspace and the Wall and the camps are both of the virtual variety. It's a time when epidermal programming is the cutting-edge fetish among the fringe dwellers of the hacker underworld. These epidermal programs are sentient tattoos that can travel on-line and perform tasks for their owners on the Net. They can even move from body to body in forbidden techno-pagan rituals.

Now the Mir virus is on the loose, traveling as a passenger on the tattoos. Like the tattoos, Mir can migrate from consciousness to consciousness, from body to body, from individuals to entire nations, both off-line and on-line. No one, nothing, is safe in its deadly path.

Trevor Gobi, son of the legendary virtual reality investigator Frank Gobi, is on the trail of Mir. His girlfriend Nelly has become infected through a tattoo, a tattoo that assumes a phantasmic form of its own as it incubates on her body. as it threatens her very existence -- and the entire World Wide Net.

Mir is the second novel in the Rim Trilogy. The first, Rim, was nominated for the Philip K. Dick Award and described as "a book destined to become a classic" by Paul Saffo, director of the Institute of the Future. National Public Radio's Moira Gunn called it "incredibly compelling with its mix of technology and metaphysics, human consciousness, and virtual reality."

In Mir, Besher presents a startlingly complete and daunting vision of a future where the on-line, virtual life has become fully as real and crucial to everyone's survival as mundane reality. It is a wildly imaginative, frighteningly believable thriller that is guaranteed to join Neuromancer and Snow Crash as defining paradigms of the cyberfuture.

Amazon.com Review:
Ultimately a love story--or what Alexander Besher calls more accurately a love triangle between a boy, a girl, and her tattoo--Mir manages to be both serious and silly cyberpunk. This tense, believable thriller still manages to make "robotics"/"raw buttocks" jokes. Trevor Gobi, the son of Rim's protagonist Frank Gobi, is tracking down Mir, a devastating virus that has infected his girlfriend Nelly (through her sentient tattoo Sinbad) and that threatens to crash both the virtual and "real" world. Not quite the tight read Rim was, Mir still succeeds thanks to the sheer volume of Besher's imagination. --Paul Hughes


Customer Reviews
Average Rating:3.50 out of 5.00 stars

4 out of 5 starsNot Free SF Reader
A cyberpunk book of the slightly later variety. Live tattoos, jokes, and others. How do you feel if your girlfriend only loves you for you tatts?

A bit of espionage, industrial and otherwise, computer virus smuggling, dodgy underworld, dodgy characters, and more abound.

Think sort of a Charlie Stross or Ken Macleod flavour for the general tone. Probably a 3.25 this one.



2 out of 5 starsa sloppy juxtaposition of good ideas
The author is excellently descriptive, I enjoyed many of the author's imaginative ideas (sentient tattoos, Hail A Lama taxis, etc.), and enjoyed his obvious love for the Bay Area (obvious echos of Philip K Dick's love for the same). However his ideas were possibly too fruitful often colliding with each other rather then meshing, leaving the story line in tatters.

The concept of the "Hail A Lama" taxi cabs were a stroke a brilliance that could be the basis for an entire novel. However in MIR it is only given a quickly discarded backstory and then used as impersonal plot continuation device. The character's backstories were often just as rashly introduced in brief flashbacks only to be basically ignored. Thus leaving the characters feeling as if they were only hollow pivot points for a runaway plot. By the end of the book I was reading fairly quickly and mainly only to get it over with -- not that the ending was really worth it anyway.



5 out of 5 starsI think the book was great but...
I loved the book, but I think that Besher needs to work on the ending. It just sorta ends, there isn't much to it. All in all the book was excelent, and I would recomend it to anyone.



4 out of 5 starsBuddhist-cyberpunk and virtual reality in the 21st century
Epidermal programming is a cutting edge fetish. Sentient tatoos and the Mir 3.0 virus are loose in a world that exists both in consciousness and physical form -- and techno-pagan rituals can assist in moving both from body to body.

Original, intelligent, expansive and truly entertaining. The author is creating an epic story arc that is sure to become a classic. Highly recommended for those who can use a bit of altered reality!



3 out of 5 starsNot as good as RIM
While I did not dislike the book. Beshers second novel seems to have lost some of the edge apparent in the first.

All the elements are there, a cyberpunk/buddist setting, a deadly virus that could destroy the world and a few attempting to fight against it. However after a good start the plot seems to meander and the frequent jumps from character to character and in and out of various sub plots that Besher makes can lead to confusion on the part of the reader. I am going to go back to it a second time and feel that it may then grow on me but at the moment I can only say that it is readable but nothing special.


Related Categories:Similar Items

Chi: A Novel of Virtual Reality

Rim: A Novel of Virtual Reality
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop



World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2008 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network