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World Famous Comics: Interaction Design
Interaction Design
By: Jenny Preece, Yvonne Rogers, Helen Sharp
Publisher: Wiley
Average Rating:3.50 out of 5.00 stars
Binding: Paperback
Label: Wiley
Number of Items: 1
Number of Pages: 544
Publication Date: January 17, 2002

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Interaction Design
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Editorial Comments

Product Description:
Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms and the role of theory in informing design. The topics will be grounded in the design process and the aim is to present relevant issues in an integrated and coherent way, rather than assembling a collection of chapters on individual HCI topics.

KEY FEATURES:
* This truly integrated approach to HCI provides students with background information from psychology, sociology, anthropology, information systems and computer science
* Provides principles and skills for designing any technology through the use of many interesting and state of the art examples
* The author supported, highly interactive Web Site provides resources that allow students to collaborate on experiments, participate in design competitions, collaborate on design, find resources and communicate with others
* The accompanying Web Site also features examples, step-by-step exercises and templates for questionnaires

CONTENTS:
Preface
1. What is interaction design?
Interview with Gitta Saloman
2. Understanding and conceptualizing interaction
Interview with Terry Winograd
3. Understanding users
4. Understanding and designing for collaboration and communication
Interview with Abigail Sellen
5. Understanding how interfaces affect users
6. The process of interaction design
Interview with Gillian Crampton Smith
7. Identifying needs and establishing requirements
Interview with Suzanne Robertson
8. Design, prototyping and construction
9. User-centered approaches to interaction design
Interview with Karen Holtzblatt
10. Introducing evaluation
11. A framework for evaluation
12. Observing users
Interview with Sara Bly
13. Asking users and experts
Interview with Jakob Nielsen
14. Testing and modeling users
Interview with Ben Shneiderman
15. Doing design and evaluation in the real world: communicators and advisory systems
Epilogue
Glossary


Customer Reviews
Average Rating:3.50 out of 5.00 stars

5 out of 5 starsloving every bit of it
I really like this book because to me it seems to have an air of 'this is the way we see it, but if you think this or that is better by all means do that'. I find a lot of authors on the subject give you 'their' view on thing whereas Sharp, Rogers & Preece sort of seem to show you what's out there and what you can do with it and for the rest you decide what it is you think is best for you.

Very extensive, great book covering loads of industries where interaction designers do their work (or should!).

If I'd have found this book sooner, there would be quite a few I would have left on the bookshelf.



3 out of 5 starsNot sure if it's the book or the class I took...
I would prefer to give this book 1 or 2 stars, but to be fair, I am giving it 3 stars. I just took an HCI Design class and this was the required book. Based on the course syllabus, this book was very unorganized in conveying specific information. It was more like a reference tool, rather than a learning tool. Also, there are many errors in the text, which I have already e-mailed to the author and publisher. These are content errors, not grammar and spelling. Anyway, I could see this being a useful book if you want a very broad understanding of HCI, but for more intricate knowledge, I give this book 2 thumbs down.



5 out of 5 starsExcellent Book
I am using this book for a matter in my master degree; I think the book is excellent; it helped me so much in the understanding of the computer human design.



1 out of 5 starsReads like a high school freshman's research paper...
This is probably one of the worst books of any kind that I have ever encountered. It is hands down the worst "textbook" I've ever read. It reads like a fourteen year old's freshman research paper, both in the quality of content, diction, sentence structure, and grammar. It brings the concept of "filler" text to a level unprecedented by anything I've ever come across. Page after pager after page of nonsensical filler text occasionally interrupted by an actual concept, which of course is reiterated in ten different ways over three paragraphs.

To be fair, there are a handful of informative ideas in this book, but in total they could probably be outlined in an eloquent ten page summary; this of course, would be difficult to sell for $70. And it's not just that this book was written for the layman, it isn't appropriate for any skill level. It simply repeats the same idea over and over again, for six hundred plus grueling pages. This can be summed up in this brilliant general life statement: "There are many ways to do this and the way you do this will depend on lots of things, like what you have, what you can do, and what you want." This paraphrased sentence was stated at least ten times in every single chapter (and believe me, this is not hyperbole). What's more, this statement is slightly more eloquent then what you'll come across in the actual book.

But what's most alarming is that this book has critical acclaim. It appears that it's used in quite a few HCI programs across the country. I, for one, was assigned this book in a graduate level class at Brown; and it being the basis of the class, led to one of the least informative classes I've ever been apart of.



5 out of 5 starsA thourough and very thoughfull 2nd edition
Congratulations for the 2nd edition. Now everything fits in its proper place and the chapter sequence makes sense and gradually takes you from the basics of intercative systems design to design methodologies and evaluation. No more jumping around to achieve a logical subject sequence that we had to do with the 1st edition. Of course, I will keep using it as the main reference book in my lectures on User Centred Design.


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