World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Sun, 12-Oct-2008
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
Last KissLast Kiss
John Lustig
Megaton ManMegaton Man
Don Simpson
TrevorTrevor
Piper & Lee


NewsNEWS 12-Oct-2008 3:54pm
Comics Day returns to race the clock
Yumekui Kenbun Nightmare Inspector: Volu...
Should Canada Have a Comic Book Industry...
Green Lantern # 35

Comic Book - Movie - Video Game - Anime 

Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: The Design of Everyday Things
The Design of Everyday Things
By: Donald A. Norman
Publisher: Basic Books
Average Rating:4.00 out of 5.00 stars
Binding: Paperback
Label: Basic Books
Number of Items: 1
Number of Pages: 272
Publication Date: 2002-09
Release Date: September 17, 2002

Enlarge Image
The Design of Everyday Things
List Price: $16.95
Used Price: $6.47
3rd Party New: $8.15
Amazon's Price: $11.53

You Save: $5.42 (32%)
Usually ships in 24 hours


Similar Items

Don't Make Me Think: A Common Sense Appr to Web Usability, 2nd Edition

Universal Principles of Design

The Design of Future Things: Author of The Design of Everyday Things

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

Designing Interactions
More Similar Items...

Editorial Comments

Product Description:
First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveals how smart design is the new competitive frontier. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.


Amazon.com Review:
Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed.


Customer Reviews
Average Rating:4.00 out of 5.00 stars

5 out of 5 starsOne of the best books any designer could read
So often "design" books seem to go on about looks and "feel" yet only brush over the physiology of design. This book shows you how to think like a user, explorer like a user, error like a user and design for helping the user love your product.

Anyone reading this book will instantly appreciate truly good design over the average mud we currently live in.



3 out of 5 starsIt's OK - but how can this be the seminal book on usability...?
Having heard that this was the seminal work in usabiliy, my expectations were probably too high.

Some of the principles laid out are indeed excellent and well illustrated.

The structure of the book is - ironically - not crystal clear. As I am reading the book I find myself looking back at the table of contents to understand the structure.

The writing style is slightly entertaining at first and you sympathize with the author hanging out himself as a clumsy and spacey academic. However, after the first 30 pages the rambling style and the somewhat unstructured content makes the book really boring. I had to push myself to finish it.

What strikes me is the lack of other books in this topic. Despite my criticism I'd be curious to read Norman's new book.



5 out of 5 starsVey fast delivery very prompt service
very nice delivery very fast response. One of the best sellers at amazon.
will do business any time with them.



4 out of 5 starsA Little Dated, but Still Insightful
Written by a Usability Guru, some of the examples are a little dated, but still valuable for today's usability issues. A good read and well written.



3 out of 5 starsDesigning stuff is harder than it looks
Norman has created an entertaining and enlightening treatise on the psychology of everyday objects. Why do some things work so well while others completely baffle? What distinguishes successful utility from frustration? How does one research and develop successful products? Most importantly, how does one avoid wasting time developing products that are doomed to fail? Many everyday objects are examined for their utility and user-friendliness. Norman uses three basic concepts, Affordances, Constraints, and Mappings to deconstruct everyday objects.
If you are designing Web sites, user interfaces for computer applications, writing manuals, or creating anything that will be used by a human being, this book will help you succeed. Norman encourages you to remove your creativity and ego from the process by affording you the objectivity to examine the goal from the point of view of the user. He shows you how social and cultural constraints can be used to enhance products.
An excellent book but you must understand that using Norman's advice requires no small amount of humility which makes it difficult to sell to established shops. For instance, I know a Web design team that uses the "don't make them think" mantra for many decisions. But they've been using it so long they think they know everything about the best Web interface design. Their prejudices get in the way of successfully developing half of their projects because they can no longer think like users and visitors. They might never be able to use Norman's advice because they'd see it as obvious and pedestrian.


Related Categories:Similar Items

Don't Make Me Think: A Common Sense Appr to Web Usability, 2nd Edition

Universal Principles of Design

The Design of Future Things: Author of The Design of Everyday Things

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

Designing Interactions
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop

Order Serenity Comics, Graphic Novels, DVDs & More!

World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2008 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network