World Famous Comics NetworkWorld Famous Comics Network World Famous Comics CommunityComic Book ClassifiedsSketchCards.com
WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop
SHOP >> David Mack | Andy Lee | Amy Allen | Michonne | Dean Haglund | Virginia Hey | WFC Published | WFC Auctions



ScheduleUPDATED TODAY! Fri, 10-Oct-2008
Anything Goes TriviaAnything Goes Trivia
Bob Rozakis
Megaton ManMegaton Man
Don Simpson
TrevorTrevor
Piper & Lee


NewsNEWS 10-Oct-2008 3:09pm
Josh 'W.' Brolin May Play Comic Book Her...
Sweaty labor payoff: Pies and comics
Cartoon Sets Latest Live-Action Movie Pr...
Brolin tapped for comic book movie

Comic Book - Movie - Video Game - Anime 

Order Serenity Comics, Graphic Novels, DVDs & More!
Friends & Affiliates
Adobe Store
Amazon.com
Anime Studio
Apple Store
Dick Blick Art Materials
eBay
GoDaddy.com

StarWarsShop.com
TFAW
World Famous Comics: Anathem
Anathem
By: Neal Stephenson
Publisher: William Morrow
Average Rating:4.00 out of 5.00 stars
Binding: Hardcover
Label: William Morrow
Number of Items: 1
Number of Pages: 960
Publication Date: September 01, 2008
Release Date: September 09, 2008

Enlarge Image
Anathem
List Price: $29.95
Used Price: $13.99
Collectible: $29.95
3rd Party New: $14.34
Amazon's Price: $19.77

You Save: $10.18 (34%)
Usually ships in 24 hours


Similar Items

Saturn's Children

Little Brother

Halting State

Spook Country

Matter
More Similar Items...

Editorial Comments

Product Description:

Anathem, the latest invention by the New York Times bestselling author of Cryptonomicon and The Baroque Cycle, is a magnificent creation: a work of great scope, intelligence, and imagination that ushers readers into a recognizable—yet strangely inverted—world.

Fraa Erasmas is a young avout living in the Concent of Saunt Edhar, a sanctuary for mathematicians, scientists, and philosophers, protected from the corrupting influences of the outside "saecular" world by ancient stone, honored traditions, and complex rituals. Over the centuries, cities and governments have risen and fallen beyond the concent's walls. Three times during history's darkest epochs violence born of superstition and ignorance has invaded and devastated the cloistered mathic community. Yet the avout have always managed to adapt in the wake of catastrophe, becoming out of necessity even more austere and less dependent on technology and material things. And Erasmas has no fear of the outside—the Extramuros—for the last of the terrible times was long, long ago.

Now, in celebration of the week-long, once-in-a-decade rite of Apert, the fraas and suurs prepare to venture beyond the concent's gates—at the same time opening them wide to welcome the curious "extras" in. During his first Apert as a fraa, Erasmas eagerly anticipates reconnecting with the landmarks and family he hasn't seen since he was "collected." But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change.

Powerful unforeseen forces jeopardize the peaceful stability of mathic life and the established ennui of the Extramuros—a threat that only an unsteady alliance of saecular and avout can oppose—as, one by one, Erasmas and his colleagues, teachers, and friends are summoned forth from the safety of the concent in hopes of warding off global disaster. Suddenly burdened with a staggering responsibility, Erasmas finds himself a major player in a drama that will determine the future of his world—as he sets out on an extraordinary odyssey that will carry him to the most dangerous, inhospitable corners of the planet . . . and beyond.


Customer Reviews
Average Rating:4.00 out of 5.00 stars

1 out of 5 starsSelf Indulgent
Don't get me wrong...I love Neal Stephenson and loved his other work. But this book is utterly self-indulgent and unreadable. Even for a lover of Gene Wolfe whose books are characterized by esoteric language, Anathem is just not worth slogging through for me.

Neal, please write a sequel to Anathem instead of jumping the shark!



5 out of 5 starsgreat as expected, but...
xkcd was right: the little trick of inventing new words the meaning of which must be deduced by the reader from context did get a little old.

But absolutely worth the read!



5 out of 5 starsponderous, derivative
possible spoilers:
My biggest complaint about this book is that it is too darn heavy. One gets tired of falling out of bed in the beginning or end of this book, with it's massive and inhuman weight, although the binding is actually beautiful and sewn with high quality thread. Also the paper at the front and back are wonderfully textured and the paper acid free which is I guess
something the people in England can only dream of. the story is sort of 'his dark materials' written by gene wolfe, with a dash of harry potter
thrown in for good luck. Unlike gene wolfe, you get to find out what eventually happened to all of the characters - they don't disappear in
midstream for no apparent reason. also, if you are going to include a glossary, put it into a light, small pamphlet and package it in with the book.
I don't know how many times I turned to the back of the book only to have it knock all of the stuff off of my bedside table, which can be a drag after replacing all the junk on it 3 to 4 times a night -see enormity of weight mentioned above. all in all, thank god for Hugh Everett because SF
would be all military adventures in space if it hadn't been for his bifurcation theories. a tasty and almost infinite read.



4 out of 5 starsInteresting Concepts
On a world whose history has run somewhat parallel to Earth, mathematicians are secluded like monks and nuns, separated into walled cities where they live simplistic lives. They read, develop ideas, study theories, and shun most technology. These fraas and suurs are seen as mysterious and possibly dangerous by the general public outside of the walls. When an event of significance to the entire world occurs, though, these avout may be their world's only hope for salvation.

I really liked the characters in this book and the highly detailed description of the day-to-day life of Fraa Erasmus. The world in which he lived was fascinating and engaging.

However, I got lost in some of the deeper philosophy of this book, and was especially thrown off by Orolo's ideas of different narratives existing at the same time. Consequently, I had a difficult time figuring out what I was supposed to think about the end of this book, in which Erasmus seemed to be operating in more than one narrative at the same time. I found this to be an unsatisfying end to a book I had really enjoyed much of the way through.



4 out of 5 starsBrilliant but not for the lazy reader
It's interesting looking through the wide range of reviews already here for this book. It appears some readers want to be "spoon fed" and can't accept why, for instance, Stephenson would say "jeejah" instead of PDA or mobile phone. Partly because the concept is not properly captured by either term and partly because there is an explanation coming in a couple of hundred pages as to _why_ things on Arbre are _like_ Earth but not the same. It's important to the plot that we have an ongoing sense that this is "like" Earth but not "identical" to Earth. If the reader isn't able to mentally substitute "mobile communication/computing device" for "jeejah" after the first few occurrences then they shouldn't be reading speculative fiction.

Like Stephenson's previous work, Anathem expects the reader to bring an open, attentive mind to the process. This is not a novel to be lightly dipped into and read like some throwaway pulp adventure. It contains some quite detailed discourse on areas of philosophy and cosmology (amongst many other things). It is driven more by ideas than by people or situations.

Anathem is highly recommended for the reader who wants to have their mind exercised by what they're reading. It is definitely not recommended for readers who wish to simply sit back and be entertained - they should go see a mindless action film or equivalent.


Related Categories:Similar Items

Saturn's Children

Little Brother

Halting State

Spook Country

Matter
More Similar Items...

Books
 Comics
  Comic Strips
  How to Draw Comics
  How to Draw Manga

 Graphic Novels
  AiT/Planet Lar
  Alternative Comics
  Archie Comics
  Avatar Press
  DC Comics
    Batman
    Justice League
    Superman
  Dark Horse Comics
    Hellboy
    Sin City
    Star Wars
  Drawn & Quarterly
  Devil's Due Publishing
  Dreamwave
  Fantagraphics Books
  Gemstone/Gladstone
  IDW Publishing
  Image Comics
  Kitchen Sink Press
  Marvel Comics
    Fantastic Four
    Spider-Man
    Wolverine
    X-Men
  Oni Press
  SLG/Slave Labor
  TwoMorrows
  Top Shelf Productions

 Manga
  ADV Manga
  Antarctic Press
  Central Park Media
  Digital Manga
  Gutsoon
  TokyoPop
  Viz Communications

 Books
  Animation
  Antiques & Collectibles
  Art Instruction & Ref.
  Art Reference
  Arts
  Business
  Cartooning
  Children's
  Computer Graphics
  Computers & Internet
  Digital Business
  Drawing (general)
  Entertainment
  Entrepreneurship
  Figure Drawing
  Games
  Graphic Design
  Horror
  Humor
  Literature & Fiction
  Movies
  Music
  Mystery & Thrillers
  Nonfiction
  Photography
  Pop Culture Collectibles
  Popular Culture
  Publishing & Books
  Reference
  Role Playing & Fantasy
  Sci-Fi & Fantasy
  Screenwriting Film
  Screenwriting TV
  Sketchbooks/Journals
  Stationary
  Teens
  Television
  Toys
  Video Games
  Writing

 Calendars


WFC Home | About | Columns | Comics | Contests | Features | Freebies | Gallery | Links | News | Podcasts | Shop

StarWarsShop.com - More Product. More Exclusives.

World Famous Comics Network
World Famous Comics Community
ComicsCommunity.com
Comic Book Classifieds
ComicBookClassifieds.com
SketchCards.com
SketchCards.com

GO SHOPPING >>

© 1995 - 2008 World Famous Comics. All rights reserved. All other © & ™ belong to their respective owners.
Advertiser Info . Terms of Use . Privacy Policy . Contact Info
World Famous Comics Network