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World Famous Comics: Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
By: Scott Mccloud
Publisher: Harper Paperbacks
Average Rating:5.00 out of 5.00 stars
Binding: Paperback
Label: Harper Paperbacks
Number of Items: 1
Number of Pages: 272
Publication Date: September 01, 2006
Release Date: September 05, 2006

More Comics By: Scott Mccloud
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
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Editorial Comments

Product Description:

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.

Amazon.com Review:
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.

Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.

Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):




Customer Reviews
Average Rating:5.00 out of 5.00 stars

5 out of 5 starsLayman's view
As someone who doesn't make comics, I still find this book fascinating. It's a glimpse into the creative process, with lessons that apply to any creative field. And very simply and elegantly told, so even someone like me can understand.



5 out of 5 starsnot a better book about make comics in the world
OUT THERE, ARE NOT BETTER BOOK THA THIS ABOUT MAKING COMICS, NO ONE, THIS IS THE BEST



5 out of 5 starsGreat Book on Comics Structure/Analysis (also good intro to some techniques)
This is a great tutorial and reference for anyone considering writing a comic book for the first time (or perhaps someone more experienced who'd like to get a fresh perspective and/or deeper understanding of fundamental structure). Scott has taken all those elements that go into making a good comic book (that you've probably noticed subconsciously but couldn't put into words) and laid them bare with expert analysis.

The analyses and guidelines are presented in a light-hearted, comic book format that is both entertaining and enlightening. You won't find yourself getting sleepy or distracted while reading this book - and you will understand every concept with perfect clarity, even if you are a complete novice.

Get this book! I found it at my local library and read it twice (cover to cover). I plan to buy it so that I'll have it handy for reference as I plan and begin drafting my first comic book.

Highly recommended.



5 out of 5 starsA Must-Read for All Comic Artists
Scott McCloud's "Making Comics" is a must-read for all aspiring comic artists. This book is very different from other comic technique books. While most other books will teach you how to draw characters or backgrounds, this one teaches you how to tell stories. McCloud goes in depth into what makes a good story through pacing, image choice, layout, words, facial expressions, among many other factors. All of the instruction is given in comic form, so it is very easy to see how the techniques are implemented since he shows you right on the page. I particularly like the section on facial expressions. He has a very inventive method of using basic facial expressions and then mixing them to create totally new facial expressions. It has to be seen to be believed.

If you're thinking of starting to draw comics, or if you're on the edge of giving up comics because you just can't get it right, this will give you the inspiration to keep trying. If you're a great artist, then you'll come to a better understanding of the techniques that you use. I definitely recommend reading this book.



5 out of 5 starsGreat Look at How Stories and Art Combine into the Comics You Love
I've always found it fascinating to imagine how a comic book author/illustrator creates the stories and images that appeal so much. Having been a non-fiction book author for many years, I have a firm understanding of the writing process. I sometimes pick out a few illustrations to put into a book.

But building a story around the illustrations, that seems like a trip to the planet Neptune to me. I was very pleased to find that Scott McCloud is very good at explaining (and illustrating) the creative and production processes he uses. I was delighted when I realized that he had also described how an individual could make a few comics to share with friends.

With computer art getting to be easier to do, I can see that there's even hope for those of us who couldn't draw out way out of a paper bag.

Mr. McCloud has the kind of mind that sees everything in perspective, in this case as facets of an overall story-telling task. He always has the goal of engaging the reader in mind and relates his points well to that purpose.

The work is impressive at another level . . . it's a masterpiece of providing instruction. The book shows more than tells, as a book about comics should do.

If Mr. McCloud ever tires of making comic books and graphic novels, he should go into explaining non-fiction subjects. He would make a fortune!


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