Serious Games Summit - This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
Game On 2002 - London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
Computers and Games 2002 (CG'02) - Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
Computer Games and Digital Cultures - Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
Computer and Video Games Come of Age - National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.