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Top: Computers: Programming: Methodologies: Patterns and Anti-Patterns  (58)


See also:
Sites:
Arcus Patterns for Business Information Systems - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.

Big Ball of Mud - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.

Chris Ruel's Object Technology Website - Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.

Christopher Alexander and Information Systems Failures - A paper that looks at how the work on architectural patterns can be of value to the designers of object-oriented systems, by C. Kimble and W. Selby. Includes links.

Classic Design Pattern Solutions - A collection of patterns that can be used to describe classic solutions to common object oriented design problems.

Common Ground - A pattern language for designing user interfaces and other artifacts.

Demeter - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)

Design Pattern Automation Toolkit - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]

Design Pattern (Computer Science) - Growing article, with links to many related topics. Wikipedia.

Design Patterns - Software techniques, papers, references, catalogs, generally and in C++, Java; for professional software developers. Software Technologies Ltd.

Design Patterns - A collection of design patterns, papers, FAQ, and links.

Design Patterns Explained: A New Perspective on Object-Oriented Design - By Alan Shalloway and James R. Trott. Preface, table of contents, chapter from book, errata and answers to questions.

Design Reuse In SE/HCI - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.

Diemen Repository of Interaction Design Patterns - Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.

Evolving Frameworks - A pattern language for developing object-oriented frameworks.

Experiences - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.

Fowler, Martin: Analysis Patterns - Patterns developed by Martin Fowler, a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. Also features a collection of links to related subject areas.

An HTML 2.0 Pattern Language - A work-in-progress to describe patterns of HTML development.

Huston Design Patterns - GoF patterns with C++ and Java demos and some other patterns.

Hypermedia Design Patterns Repository - Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.

Interaction Design Patterns Page, The - Resources related to pattern languages for interaction design, including user interface design.

An Introduction To Process Patterns White Paper - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, AmbySoft Inc.

Java Design Patterns - List the most applicable Java design patterns with sample code and explanation. A completely free learning site.

Java Design Patterns - Full, working Java programs, with output example shown.

JUnit Test Patterns in Rational XDE - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.

Learning Guide To Design Patterns - A learning guide for those who want to learn and use design patterns, rather than just read about them.

Lord of the Flies - Describes a 'going native' organizational pattern for improving software development productivity.

MetaPatterns - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.

Much Ado about Patterns - Article on patterns, emphasizing design patterns, a type of pattern often used in software design. ACM Crossroads.

A Pattern Language for Relational Databases and Smalltalk - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.

Pattern Languages of Programs (PLoP) Conference - Information about forthcoming and past PLoP conferences.

Pattern Tools - Tool support for object-oriented (design) patterns.

Patterns for Object/Relational Database Access - Contains patterns, links and literature on object/relational database access layers.

Patterns Library - Fine resource on many aspects of patterns, anti-patterns, and pattern languages.

Patterns of Enterprise Messaging - Software patterns describing how to achieve Enterprise Integration using Enterprise Messaging (JMS with Java and MSMQ with C#)

Portland Pattern Repository - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.

Rinsing, Linda: Articles about Patterns - Several articles on different aspects of the topic.

Unix Shell Patterns - A collection of idioms for Unix shell programming

Welie.com - Design patterns for many uses: graphic user interfaces, Web, mobile interface; background information, links to literature and other collections.

Why a Duck - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.

The Pattern of Not Using Patterns - Not using patterns is one of the most common anti-patterns. Article describes where patterns are appropriate, what happens when they are not used, and why one must be very familiar with them. The Retrospector.

Implementing the Singleton Pattern in Java - An article by Rod Waldhoff with sample source code.

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